SOUL CALIBUR 3 * Gameplay [PS2]

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Soulcalibur III (ソウルキャリバーIII, Sōrukyaribā Surī) is a fighting video game produced by Namco as a sequel to Soulcalibur II and the fourth installment in the Soulcalibur series. It was originally released for the PlayStation 2 in 2005. An improved arcade version, Soulcalibur III: Arcade Edition, was released in 2006. It was the last Soulcalibur game to receive an arcade version, as IV onwards did not have an arcade release. It is the second in the Soulcalibur series’ 1590 A.D. trilogy games, between II and IV.

Characters
The main three new warriors in the game are Zasalamel, Tira and Setsuka, all with totally different fighting styles than other series fighters. Nearly all of the warriors previously featured in Soul series titles return, with the exception of Inferno, Necrid, Seong Han-myeong, Edge Master and the console-exclusive Soulcalibur II special guests (Heihachi, Link, and Spawn). Soulcalibur II's mimic character Charade does return in a non-playable form, as do the generic Lizardmen.

Unlockable characters include personnel in the Chronicles of the Sword, opponents from the Tales of Souls mode, and the weapon, armor, and item shop owners. In the Character Creation mode, players can re-create KOS-MOS from the Xenosaga series as well as Taira No Kagekiyo from Genpei Tōma Den and Gilgamesh from The Tower of Druaga and even Valkyrie from Valkyrie no Densetsu.

Plot
This game takes place shortly after the events of Soulcalibur II, in 1590.[3] The amount of time is not specified, but taking into account the various characters' profiles, a minimum of four months has already passed (one month needed to carry Kilik and Xianghua back to his master's hermit, three months that took Kilik to surpass his master's training).

The wicked Soul Edge survived its fated encounter with the wielder of Soulcalibur, Xianghua, and restored its control over the body of Siegfried Schtauffen, turning him back into the Azure Knight Nightmare. Four years later, Nightmare was about to restore Soul Edge, when suddenly a man named Raphael appeared, intending on taking Soul Edge. Nightmare defeated the attacker, but was distracted by Siegfried's latent will trying to restore his body. Using the distraction, Raphael pierced Soul Edge's eye, giving Siegfried the edge he needed to break free from Soul Edge's control once again.

After waking up, Siegfried found the holy sword, free from its entrapment within the wicked sword, and out of instinct used it to pierce Soul Edge. The result led to both swords sealed together in a fateful embrace, an "Embrace of Souls". Siegfried took both weapons and started a quest to find a definitive way of sealing Soul Edge, but memories of his slaughters, plus the attacks of those resentful of the Azure Knight, drove his mind towards insanity. Unbeknownst to him, the evil soul of the blade escaped and obtained a temporary shell, starting a new killing spree to strengthen himself while seeking its body, Soul Edge.

What neither of the two warriors knows is that a man behind the scenes is controlling their steps, searching to end an everlasting curse. And that many other warriors ventured in search of the blade as well. #Gameplay

NO EMULATOR USED!!
Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if
Old Generation Console.

"Most Games Recorded in 60fps even if the game isn't 60fps"

https://www.retrorgb.com/upscalers.html
(RGB Video & XRGB-Mini Framemeister :: RGB101 / MY LIFE IN GAMING)
https://youtu.be/43dzrCAfU3A

Platform(s)
PlayStation 2, Arcade

Release PlayStation 2:
NA: October 25, 2005
EU: November 18, 2005
JP: November 23, 2005
Arcade:
2006

Genre(s) Fighting game

Mode(s) Up to 2 players simultaneously,
for up to 8 players total in a League mode







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