Soul Calibur VI - Haohmaru Moves Showcase (Supers, Throws etc.) [DLC]
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Throws, Supers/ Critical Arts, Soul Charge, various moves, entry and win animations of DLC character Haohmaru, guest fighter from Samurai Shodown. He arrives with two new stages, each with their own music. Nice. Oh boy, where do I start?! They did an awesome job on him!
The red aura I keep activating in training (rage mode) triggers automatically with low health in VS battles, which enhances attacks. Then, you can additionally get into Soul Charge state, which causes a shockwave when you hold the buttons, which further enhances attacks and unlocks a Samurai Shodown style Critical Art. That's not all, Haohmaru can do so much!
Some of his special moves deal more damage if you use 2D beat em up motions (like quarter-circle-forward button) instead of just pressing two buttons. He's able to dodgeroll and has dodge-and-punish special moves. He has an unarmed stance where he can stop the opponent's blade with his bare hands! He has a counter-special move he can use out of his stagger animation when his attack is blocked. When he drinks from his bottle during a throw, he heals a tiny bit of HP. Many of his combos are done from a ducking stance and either require to hit or being blocked to continue, making it very 2D beat em up like. And finally, he has a 14 hit combo you have to manually type in, which thankfully isn't a very complicated combination.
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