Soul Hackers 2 - Zenon (Very Hard)

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Published on ● Video Link: https://www.youtube.com/watch?v=_8vgSfIgq_E



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By a long-shot the most interesting (and one of few particularly good) fights up to this point. Documenting this here for my own sake. I realized after a couple hours of attempts that Tetrakarn is party-wide in this game (as megaten games tend to flip flop on this and single-target), which makes the fight a lot simpler.

The mechanics: Zenon will start by being purple-colored, which afaik means he is weak to all elements. After this, he will be weak to the complement of his color (Bufu if red, Zio if green, etc.), and will *typically* use an AOE of his color after swapping. I put asterisks, as occasionally a party member will be targeted, in which Zenon will instead use a gun skill that drains half of the damage it deals which is *not* capped to your current HP if you die from it (e.g., if it does 1.6k which is a guaranteed OHKO, it will heal 800 regardless). If he returns to being purple, he will proceed to have a phase where he drains any stacks (which tends to negate or even heal more than the damage you deal). Iron Mask will summon demons, and otherwise typically will use an AOE with a chance to proc an ailment. Iron Mask is weak to Electric and nulls Fire, which is important to mention for later. If at any point you deal damage to Iron Mask while Zenon is alive, Zenon will counter with an attack that mutes if it connects. Power is the first demon summoned, who on his first turn will always cover Zenon’s weakness (or Iron Mask after Zenon is defeated), then proceed to typically AOE gun the party. Silky then is weak to fire and will Media while Zenon is alive or Diarama Iron Maskafter Zenon is killed. Voivre is typically less of a threat, but will Concentrate into Megido when she is low on health.

The strategy: Use Tetrakarn the second turn after Power is out. Power is weak to gun, so this nearly kills him outright. You also want to use Tetrakarn whenever Zenon targets a gun drain attack. When Silky is out, you can use Maragion *without* being countered by Zenon as Iron Mask nulls it, which helps you kill Silky and pick up some chip on Zenon. Finally, you can use party-wide conversion to switch resistances for Zenon’s AOE. In particular, if the demons you have out are good for hitting Zenon’s weaknesses as is, you can use the party-wide conversion at the *end* of the turn to then cover your weaknesses.

Surprisingly in-depth and fun fight, but damn does Tetrakarn feel like a necessity.







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