Soulcalibur III - Amy Edition Mod Playstation 4 9.00 Emulation

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Published on ● Video Link: https://www.youtube.com/watch?v=GxK8z2Soyjw



Game:
Category:
Let's Play
Duration: 13:38
104 views
7


you can get it from my community tab
This video isn't monetized alternative video host https://rumble.com/v2fu8vo
updated my sound rip for this game on sounds-resource the first time was 2015 AE version untouched since

real talk though i cleared most of the servers i was in around mid 2022 at this point i'm only in like 4 SC servers and i don't really game or talk to people anymore so i'm very out of the loop on stuff nowadays

Credits
Cheat Engine, HxD Hex Editor, Aksa/fdsa's Ivy Yoshimitsu AE Move Set Fix elf built on top of for the optional Move Set Fix xdelta patch
Ziron for going from uncensoring Xenosaga Episode III to looking into getting Arcade Edition into the Console Version in 2014
not to be confused with some inferior attempt in 2008 (XS3 Uncensored)
Ziron for figuring out where Arcade Editions' Models Weapons Stages & Move Sets were located by comparing over a decade old console documentation in 2014
that can be proved here https://imgur.com/r3z0uqx
there was virtually no documentation regarding Arcade Edition at the time edited posts after the fact do not count
Ziron for figuring out how to remove the extra files in Arcade Edition Costumes to make them insertable in 2015
that can be proved here https://imgur.com/pzCu4lY
Ziron for figuring out that replacing Will O' The Wisp's model with Inferno's gives Inferno Red Flames in 2015
that can be proved here https://imgur.com/9ljy00M or read the forum attachment
Ziron for figuring out where Console/Arcade Editions' Battle Voices were located in 2016
Ziron for figuring out Roster Slot Memory information in 2016
that can be proved in 2018 here https://imgur.com/1a7l4qV
and in 2020 here https://imgur.com/opmrP1p
Ziron for completely redoing the Arcade Edition Mod from scratch with the Japanese 2.0 re-release as the base and including the new ancient weapon's in 2018
that can be proved here https://imgur.com/oRSrlYZ
this version redump.org/disc/27438/
Ziron for figuring out Chronicles of the Swords' Health Levels Flags & Cadet Stats in 2018
that can be proved in 2020 here https://imgur.com/va2RIcP
Ziron for figuring out how to increase the total costume count on the Roster Screen in 2020
that can be proved in 2022 here https://imgur.com/T1GLW2E
Ziron for figuring out that you can port Roster Screen Portraits between II & III with HxD in 2020
Ziron for getting around to rearranging the portraits data with HxD when importing the Arcade Edition selection screen making updated portraits fully functional in 2022
Ziron for making Soulcalibur III run on a playstation 4 in 2022
Ziron for making optional empty full motion videos because it's the same method learned for Xenosaga Episode III in 2022
Ziron for Inserting all Arcade Edition Costumes & Enabling Color Edit 3 & 4 in 2023
that can be proved here https://rumble.com/v2au6m4
Ziron for inserting the demo's removed characters in 2023
also here's just how ancient the AE Mod is
8wayrun.com/threads/how-to-port-soul-calibur-iii-arcade-edition-to-ps2.7536/page-7
twitter.com/i/status/685837743151300608

here's how the icons work in this
streamable.com/ei9py0

Not RetroArch Emulation
proof of concept unofficial
720P 6,000 Constant Bit rate 128 kbps Audio
Game is running at 1280x896
That's 640x448 2X Native
Internal Capture Final Output 720P
Base Playstation 4
Not PS2-FPKG made with orbis pub gen

Embedded Modifications

Widescreen Fix
Hide Health Bars

config-emu-ps4
--path-snaps="/tmp/snapshots"
--path-recordings="/tmp/recordings"
--path-vmc="/tmp/vmc"
--path-emulog="/tmp/recordings"
--config-local-lua=""
--load-tooling-lua=0
--path-patches="/app0/patches"
--path-toolingscript="/app0/patches"
--ps2-title-id=SLPS-25577
--max-disc-num=1
--pad-record=0
--host-audio=1
--host-display-mode=full
--ps2-lang=system
--verbose-cdvd-reads=0
--host-osd=0
--host-gamepads=1
--fpu-no-clamping=0
--fpu-clamp-results=1
--vu1-no-clamping=0
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-results=1

SLPS-25577_cli
--gs-uprender=2x2
--gs-upscale=edgesmooth
--vif1-instant-xfer=0
--ee-cycle-scalar=1.50
--iop-cycle-scalar=2.10
--vu0-mpg-cycles=1
--vu1-mpg-cycles=1
--framelimiter=1
--framelimit-fps=60.0
--framelimit-scalar=2
--host-vsync=60

SLPS-25578_config
apiRequest(1.0)

local emuObj = getEmuObject()
local eeObj = getEEObject()

local WS = function()

eeObj.WriteMem32(0x0012a118,0x3c013f40)
eeObj.WriteMem32(0x0012a11c,0x34210000)
eeObj.WriteMem32(0x004ed7d8,0x00000000)


eeObj.Vu1MpgCycles(1)
eeObj.SetVifDataCycleScalar(1, 0.80)

emuObj.ThrottleMax()

end

emuObj.AddVsyncHook(WS)

-- Fix Graphics
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )
emuObj.SetFormattedCard("custom.card")

Progressive Scan makes the game run at half speed

Channel Support Page
cause i've been doing this for free since May 2018 after policy changes
https://ko-fi.com/revampedtelephone
includes access to a server where i host archives and exclusive files such as unfiltered versions of my audio rips and ce scripts







Tags:
Soulcalibur III
Soulcalibur III Playstation 4



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