Soulcalibur VI (Xbox One) | CPU vs. CPU #1

Channel:
Subscribers:
2,090
Published on ● Video Link: https://www.youtube.com/watch?v=8g1ocEjrzv0



Soulcalibur VI
Game:
Duration: 0:00
41 views
1


Developed by Bandai NAMCO, Dimps, and published by Bandai NAMCO, it's the sixth game in the Soulcalibur series of fighting games. We're going to do some CPU vs. CPU action in the Xbox One version of Soulcalibur VI with each battle being a "first to five" where the fighter that gets to five KOs first wins the battle.

I do want to point out that gameplay in this video of Soulcalibur VI was played in 4K resolution on my Xbox Series X, however I wanted to avoid showing menu screens so I had to use the main capture card that I normally use on my laptop to pause (to avoid menu screens) and continue recording gameplay only records in 1080p at 30fps.

Normally when I record Xbox One or backwards compatible Xbox 360 games, I use the built-in capture on my Xbox Series X and a USB flash drive which allows the maximum of one hour recording up to 4K at 60fps. However you can't pause recording which I really sucks as I hate showing menu screens especially when using the Series X for recording Random Races content.

I typically use the 1080p 30fps capture card for recording on consoles like the Nintendo Switch, PlayStation 3 (also used for backwards compatible PlayStation 1 games), PlayStation 2, Nintendo 64, original Xbox, and SEGA Dreamcast and I also use my laptop's camera software for those consoles in order to pause and continue recording which comes in handy for videos like Random Races or Road Rage so I don't have to show menu screens in the middle of the video.

So depending on the game, I might have to go the 1080p at 30fps over 4K at 60fps style especially for Xbox Series X games as I want to focus on the gameplay and not show menu screens during the middle of a video.