Source SDK - Adding reflections to your map - Advanced

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Published on ● Video Link: https://www.youtube.com/watch?v=haEnMYAL-ho



Counter-Strike: Source
Category:
Tutorial
Duration: 5:00
117,922 views
2,255


See the basic tutorial here:
http://youtu.be/A_PfKu4YVxM

This advanced version doesn't show you how to make one, but it does show you how to improve and to master the art of reflections in your map!

0:00 - General overview
0:24 - Building cubemaps - when it should be done
0:42 - How to test the cubemaps
1:20 - Where and how many to use?
1:52 - Exceptions to the general rule
2:07 - Sniper scopes and props
2:24 - Windows
2:34 - Water
2:52 - Forcing faces to use a specific cubemap
3:13 - Why not put them EVERYWHERE?!
3:49 - But I still want to make it look nice!
4:16 - Where I would put them
4:42 - Conclusion

Check out my channels:
● 3kliksphilip: https://www.youtube.com/3kliksphilip
● 2kliksphilip: https://www.youtube.com/2kliksphilip
● kliksphilip: https://www.youtube.com/kliksphilip

Other information you might like:
● Website: http://3kliksphilip.com
● Twitter: https://twitter.com/3kliksphilip
● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.







Tags:
Hammer
Source
SDK
Source SDK
editor
mapping
level
design
map
making
cubemaps
reflections
env_cubemap
water_lod_control
water_lod
cubemap
shiny
problem
glitch
white
reflection
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