Source SDK - Adding reflections to your map - BASIC

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Published on ● Video Link: https://www.youtube.com/watch?v=A_PfKu4YVxM



Counter-Strike 2 - formerly Counter-Strike: Global Offensive (CS:GO)
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For use in Source based games, such as CSGO, Left 4 Dead and TF2. I discuss env_cubemaps and how to get them to work.

For advanced help with cubemaps, see the below video:
http://youtu.be/haEnMYAL-ho

0:00 - How to add them in Hammer
0:21 - Once in-game
0:43 - After compiling

Check out my channels:
● 3kliksphilip: https://www.youtube.com/3kliksphilip
● 2kliksphilip: https://www.youtube.com/2kliksphilip
● kliksphilip: https://www.youtube.com/kliksphilip

Other information you might like:
● Website: http://3kliksphilip.com
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● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.







Tags:
Source SDK
Hammer
Map
design
Level
creation
env_cubemap
tutorial
tutorials
help
reflections
reflect
shiny
surfaces
tiles
Game
Tips
Tricks
3kliksphilip
How-to (Media Genre)
Half-Life 2 (Video Game)
Left 4 Dead (Video Game)
Left 4 Dead 2 (Video Game)
Team Fortress 2 (Video Game)
Counter-Strike: Source (Video Game)
Counter-Strike: Global Offensive (Video Game)
Tutorial (Industry)
Source Engine (Video Game Engine)
SDK
Valve Hammer Editor (Software)



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