Source SDK - Adding sounds to your level - ambient_generic
I couldn't believe it myself. I looked through all of my tutorials and was like... do I have one on this? I didn't. So here it is.
0:00 - Intro
0:11 - Placing an ambient_generic entity
0:36 - General options
0:55 - Triggered by walking into area
1:10 - Activated by a button
1:25 - Playing automatically
1:40 - Playing from everywhere (not one location)
1:49 - Ending
ambient_generic is useful for one-off sounds. Soundscapes are better for background atmospheric sounds, like wind and the lamenting of women.
Check out my channels:
● 3kliksphilip: https://www.youtube.com/3kliksphilip
● 2kliksphilip: https://www.youtube.com/2kliksphilip
● kliksphilip: https://www.youtube.com/kliksphilip
Other information you might like:
● Website: http://3kliksphilip.com
● Twitter: https://twitter.com/3kliksphilip
● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.
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