South Park - The Stick Of Truth - EP12 - Side Quests Part 2
South Park - The Stick Of Truth - EP12 - Side Quests Part 2
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South Park: The Stick of Truth is a turn-based role-playing video game, based on the American animated television series South Park. The game was developed by Obsidian Entertainment in collaboration with South Park Digital Studios and published by Ubisoft. The game was expected to be released sometime in 2013, for PlayStation 3 and Xbox 360 consoles, and Windows operating system for PCs, but was postponed to 2014, due to the shutdown of original publisher THQ and numerous delays.
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Obsidian Entertainment had previously developed a number of role-playing video games (RPG) based on licensed properties, such as Star Wars: Knights of the Old Republic II: The Sith Lords (2004), and Fallout: New Vegas (2010).[9] As opposed to being contacted by a video game publisher owning a license, Obsidian was directly approached by the creators of South Park.[10] Earlier South Park games included a number of 3D games -- such as South Park (1998) and South Park Rally (2000) --, where Trey Parker and Matt Stone had little to do with development, and the quality of which they have publicly criticized.[11][12][13]
On March 13, 2012, Obsidian cancelled a "future next gen project", resulting in the layoff of approximately 20-30 employees both from that project and the upcoming Stick of Truth team.[14] On June 4, 2012, they debuted the first trailer at E3 2012. It was also announced at E3 that there would be multiple DLC packs, the first 3 of which will debut on Xbox 360 first and the DLC pack "Mysterion Superhero" would be an Xbox 360 exclusive. It was also revealed that the Xbox 360 version would feature Kinect integration, allowing the user to use voice control including the ability to berate Cartman.
Three minigames were removed from the Australian version of the game after Australian Classification Board refused to rate the game.[15] The game went gold on February 12, 2014.[16] Ubisoft EMFA announced in late February 2014 that seven scenes were censored on the console versions of the game, in the Europe, Middle East, and African regions.[17]
Design
During Obsidian's first meeting with Parker and Stone, it was decided that the game would only be made if it could faithfully represent the show's unique 2D look, which is based on the style of cutout animation.[10] Obsidian provided the creators proofs of concept that they could achieve the South Park look, with which the creators were happy.[10]
The characters' costumes and classes appear to be based on the South Park episode "The Return of the Fellowship of the Ring to the Two Towers".[18] The costumes and class names also appear in the three-episode story arc formed by "Black Friday", "A Song of Ass and Fire", and "Titties and Dragons". IGN's Max Nicholson said the episode "felt like a sneak peek" for the game, and if nothing else, was "good marketing" in light of the numerous delays to the release of the game.[19]
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