Space Engineers Living Design Workflow
This is the beginning of a series on living designs. That is what to think about as you update your ships as you live in a game. I also touch on tactics and flight characteristics in order to live longer in a fight. These techniques and design decisions work on non combat ships as much as the Dart Fighter showcased in this video.
CHAPTERS:
00:00 Intro
01:09 Origin of thrusters
02:14 The first Dart
05:01 Lifting Body Inspiration
06:07 Cockpit placement
07:51 Hydrogen tank survivability
09:01 Shield Maidens
11:10 Placement of fuel tanks
22:13 Jump sleds
23:27 Combat showcase of various models verse battleaxe warship
22:58 Dark Mark 1 can you see the problem...
26:17 Dart Artillery 1
29:49 Dart Mark 3
31:37 Dart Mark 30 Brawler
34:50 Dart Mark 61 Suckerpunch
41:04 Dart Mark 61 Using grav strafing
49:50 Dart Mark 45 Smart Fighter first test of gimbaled weaponry
55:43 Using a 4G Edge engine system for the next gen of fighters
01:00:38 Edge engine system with grav strafing
01:10:31 Dart Artillery 4 with grav strafing heavy armor and other modern updates
41:01 Dart Mark 61 Suckerpunch in battle
Battleaxe Class Heavy Corvette
https://steamcommunity.com/sharedfiles/filedetails/?id=2842162458&searchtext=battleaxe
Dart Mark 30 Brawler
https://steamcommunity.com/sharedfiles/filedetails/?id=2833005279