Space Engineers Shipyard Showcase - 05 - Nolphoxx Exploration Cruiser + Cargo Module
I couldn't believe the shear size of this ship and the fact that it was capible of planetary flight. It is amazeballs ^_^
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Mod Description -
The Nolphoxx Exploration Cruiser is a ship designed to find and explore new Planets. It consists of two seperable parts. The front part holds the bridge, crew quarters, med bay, engine room, cryo pods and a hangar. It is capable of landing on planets. The rear part is a cargo module, holding large amounts of freight, hydrogen, oxygen and power.
Only one optional mod is used.
Landing Module
The front part of the Nolphoxx can hold a crew of 28. Its hangar can hold 5 small and 3 medium sized small ships for support in exploration or to gather ressources. It is capable of landing/flying on planets without use of hydrogen. To return into space, it has some hydrogen boosters installed.
The fuel capacity is large enough for a safe filght to a planets surface and back. However cargo capacity is small, also production capacity is relatively small with one reffinery, 3 assemblers and 6 oxygen generators. With 8 gatling guns and no heavy armor is is not designed for combat, though it has an energy shield.
The ship can transfer some ressources to a planet in order to build a small base, serve as a mobile base and provide comm links to ground vehicles and space.
Its maneuverability in space is good, on a planet you should desist from many changes of course.
Cargo Module
The rear part of the Nolphoxx offers plenty of space for cargo and fuel as it has 48 hydrogen tanks and 48 large cargo containers. With 443 batteries and 224 solar panels it can also generate and hold large amounts of power. The 20 jump drives insalled in the cargo module allow the Nolphoxx to jump ~1950km (empty).
The cargo module has no weapons but a small energy shield. There are two docks for larger ships.
When arriving at a planet, the cargo module should stay in the orbit. Here it can serve as refueling station for arriving and departing ships, provide a comm link to the planets surface and may be expanded to a space station later.
The solar panels can be rotated by 90°.
Notes:
I designed this ship with a higher focus on aesthetics than on functionality. The blueprint is fueled.
When connecting or disconnecting the merge blocks holding together front and rear part of the ship, the rotors holding the solar panels detach, if they are in safety lock mode. I have set up the timer that splits the ship to deactivate the safety lock for a short time. If you want to reattach the cargo module, you have to manually deactivate the safety lock befor attaching and reactivate it afterwards.
The energy shield mod is not required, the ship will work fine without it. I however like the feeling of my ships not getting damaged by the smallest impact:
http://steamcommunity.com/sharedfiles/filedetails/?id=484504816
Skybox used in some of the screenshots:
http://steamcommunity.com/sharedfiles/filedetails/?id=607864565
Small ship in hangar:
http://steamcommunity.com/sharedfiles/filedetails/?id=703679230
Scripts used:
http://steamcommunity.com/sharedfiles/filedetails/?id=403921671
http://steamcommunity.com/sharedfiles/filedetails/?id=376241549
Hope you enjoy this.
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