Space Harrier (スペースハリアー, Supēsu Hariā) Japanese arcade rail shooter video game commercial.
Space Harrier (Japanese: スペースハリアー, Hepburn: Supēsu Hariā) is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting. The arcade game is controlled by an analog flight stick while the deluxe arcade cabinet is a cockpit-style linear actuator motion simulator cabinet that pitches and rolls during play, for which it is referred as a taikan (体感) or "body sensation" arcade game in Japan.
It was a commercial success in arcades, becoming one of Japan's top two highest-grossing upright/cockpit arcade games of 1986 (along with Sega's Hang-On). Critically praised for its innovative graphics, gameplay and motion cabinet, Space Harrier is often ranked among Suzuki's best works. It has made several crossover appearances in other Sega titles, and inspired a number of clones and imitators, while Capcom and PlatinumGames director Hideki Kamiya cited it as an inspiration for his entering the video game industry.
Space Harrier has been ported to over twenty different home computer and gaming platforms, either by Sega or outside developers such as Dempa in Japan and Elite Systems in North America and Europe. Two home-system sequels followed in Space Harrier 3-D and Space Harrier II (both released in 1988), and the arcade spin-off Planet Harriers (2000). A polygon-based remake of the original game was released by Sega for the PlayStation 2 as part of their Sega Ages series in 2003.
『スペースハリアー』(Space Harrier)は1985年にセガ・エンタープライゼス(のちのセガ)が発売したアーケードゲームである。ジャンルは擬似3Dシューティングゲーム。公式略称は『スペハリ』。キャッチコピーは「さあ、ファンタジーゾーンへ。」
開発者は鈴木裕。『ハングオン』に続くセガの体感ゲームシリーズ第2弾。可動機構を備えた「ローリングタイプ」と、可動機構の無い「シットダウンタイプ」がある。ローリングタイプはプレイヤーが操縦桿を操作をすると、筐体全体が機械仕掛けによりダイナミックに可動する(ローリングタイプの出荷価格は当時166万円)。
映像的には発色数32,000色による鮮やかな画面や、メインCPUにMC68000を2個、サブCPUにZ80を搭載し巨大なキャラクターを表示できる圧倒的なハードスペックを使い、地平の3D表現・多重スクロール・高速スクロールなどの高いプログラミング技術を導入、ゲームの技術進化を率先して取り入れたものとなっている。サウンドはヤマハの音源チップ・YM2203(OPN)を駆使し、PCMによるベース、ドラムスを加えたBGM(作曲は川口博史)を取り入れている。
アーケード版が登場して以来、多くのパソコンやコンシューマー機器用ソフトとして移植され、アレンジ製作や販売もされている。
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There are 12 views in 3 videos for Space Harrier. Less than an hour worth of Space Harrier videos were uploaded to his channel, making up less than 0.36% of the total overall content on Massimo Multimedia's YouTube channel.