Spawned Engine dev. blog #2 - Player model and block breaking
This time update is pretty decent comparing to the time I've wasted before last dev. blog. But here it is some news. I am so excited to work on this new system and to think that I am actually completely leaving minecraft code alone. Feature like modelling was pretty hard and frustrating to learn, but basically I have progressed and this is the result. I am really happy to have bendable arm, this way it is really realistic, not like minecraft that attaches items to camera, not to the actual ingame hand. I am pretty happy to move on, of course after I'll fix a few bugs shown in the video ;) Your patience is appreciated as well as any feedback.
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