SpecuSim: 145 characters with individually simulated body parts
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Published on ● Video Link: https://www.youtube.com/watch?v=UqROTMILrAA
I've been trying to see how far I can scale up. I've improved performance by various means and also had to change the movement algorithm, and I'm not happy still in case that wasn't clear. But with the current tools about here seems to be some kind of a limit to what's doable.