Speed Mapping: Steampunk City Block Part 1
One thing led to another I just started mapping a steampunk city block. Do I need it? Well... I mean the game could go without... No, you know what?! I need this... because... er. shiny! =D
//Clears throat
Anyway here's the first part of the process. If people are interested I can post the longer stream of it, but for those who just want the cliff notes, I've got you.
About the game:
For those interested the map is for my game And Remember Tomorrow, a surrealistic action RPG that takes a lot of inspiration from Alice in Wonderland. Please check out my other videos if you're interested in the gameplay or other maps.
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Credits
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Music:
Dark Fantasy Studio
YouFulca https://wingless-seraph.net
Graphics (besides my own):
Inkarnate
Plugins by:
iVillain (Yay me!) - Creator, Tools, Message, Visual, UMC Lighting, Status Menu, Dialogue, Animate, Variables
Quxios - QPlus, QMovement, QCollisionMap, QMap, QSprite, QPathfind
MushroomCake28 - Mush Audio Engine
Tsukimi - ParticleEmitter, Filter Controller MZ
Moghunter - Weather EX
Galv - Map Projectiles MZ, Message Styles MZ,
Move Route Extras MZ
Hime - Self Variables, Common Event Queue
SRD - HUDMakerUltraPro, UltraBase, WindowFrameAntiStretch
Coelocanth - CC AutoFullScreen
Reisen (Mauricio Pastana) - IgnisSceneTransitions
MushroomCake28 - Mush Audio Engine
Jorge Augusto (Dragon) - Dragon Smooth Camera