Speed Way Breakdown: DirectX 12 Ultimate on RTX 4090
In this video, we dive into 3DMark Speed Way, a DirectX 12 Ultimate benchmark designed for ray tracing capable gaming PCs. We'll analyze the benchmark and its interactive mode on an RTX 4090, assessing performance and visual enhancements brought by ray tracing. Experience the cutting-edge features of DirectX 12 Ultimate as we explore how Speed Way pushes the boundaries of gaming graphics.
My previous videos on 3DMark:
https://www.youtube.com/playlist?list=PLUYtf5nGg3sSNjR8795uM0tu3e2wCbyOc
Digital Foundry's video on Rasterisation vs Ray Tracing:
https://www.youtube.com/watch?v=yEkryaaAsBU
Speed Way release article:
๐ https://benchmarks.ul.com/news/3dmark-speed-way-is-now-available
Tech documentation on Speed Way:
๐ https://support.benchmarks.ul.com/support/solutions/articles/44002378655-overview-of-3dmark-speed-way-benchmark
Tech documentation on the Mesh Feature test:
๐ https://support.benchmarks.ul.com/support/solutions/articles/44002151926-overview-of-the-3dmark-mesh-shader-feature-test
Approximate Visibility for Illumination Computations using Point Clouds white paper:
๐ https://www.graphics.cornell.edu/pubs/2000/DTG00.pdf
Info on DX12 Ultimate:
๐ https://devblogs.microsoft.com/directx/announcing-directx-12-ultimate/
๐ https://devblogs.microsoft.com/directx/directx-12-ultimate-getting-started-guide/
๐ https://www.nvidia.com/en-gb/geforce/technologies/directx-12-ultimate/
Microsoft DX12 RT Tier 1.1 blog post:
๐ https://devblogs.microsoft.com/directx/dxr-1-1/
Info on VRS:
๐ https://devblogs.microsoft.com/directx/variable-rate-shading-a-scalpel-in-a-world-of-sledgehammers/
Info on Mesh Shaders:
๐ https://devblogs.microsoft.com/directx/coming-to-directx-12-mesh-shaders-and-amplification-shaders-reinventing-the-geometry-pipeline/
Info on Sampler Feedback:
๐ https://devblogs.microsoft.com/directx/coming-to-directx-12-sampler-feedback-some-useful-once-hidden-data-unlocked/
Information on Order-Independent Transparency Approximation with Raster Order Views:
๐ https://www.intel.com/content/www/us/en/developer/articles/technical/oit-approximation-with-pixel-synchronization.html
Info on SIMD:
๐ https://www.rastergrid.com/blog/gpu-tech/2022/02/simd-in-the-gpu-world/
Info on Spherical Harmonics:
๐ https://en.wikipedia.org/wiki/Spherical_harmonics
3DMark Legacy Benchmarks:
๐ https://benchmarks.ul.com/legacy-benchmarks
3DMark History:
๐ https://en.wikipedia.org/wiki/3DMark
๐ https://benchmarks.ul.com/3dmark
History of DirectX:
๐ https://en.wikipedia.org/wiki/DirectX
My Gaming Rig:
๐ฅ๏ธ CPU: AMD Ryzen 7700X
๐ Cooler: Noctua NH-U12A
๐ฅ RAM: Kingston FURY Beast 32GB DDR5
๐ SSD1: WD Black SN770 2TB
๐ SSD2: Crucial P2 2TB
๐ Motherboard: Gigabyte X670 AORUS ELITE AX
๐ฎ GPU: NVIDIA RTX 4090 24GB VRAM
โก PSU: ASUS ROG STRIX 1000W 80 Plus Gold
๐ Case: Lian Li PC-O11 Dynamic Razer Edition
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#3DMark #SpeedWay #DirectX12Ultimate #RayTracing #RTX4090