Speed Way Breakdown: DirectX 12 Ultimate on RTX 4090

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In this video, we dive into 3DMark Speed Way, a DirectX 12 Ultimate benchmark designed for ray tracing capable gaming PCs. We'll analyze the benchmark and its interactive mode on an RTX 4090, assessing performance and visual enhancements brought by ray tracing. Experience the cutting-edge features of DirectX 12 Ultimate as we explore how Speed Way pushes the boundaries of gaming graphics.

My previous videos on 3DMark:
https://www.youtube.com/playlist?list=PLUYtf5nGg3sSNjR8795uM0tu3e2wCbyOc

Digital Foundry's video on Rasterisation vs Ray Tracing:
https://www.youtube.com/watch?v=yEkryaaAsBU

Speed Way release article:
๐Ÿ”— https://benchmarks.ul.com/news/3dmark-speed-way-is-now-available

Tech documentation on Speed Way:
๐Ÿ”— https://support.benchmarks.ul.com/support/solutions/articles/44002378655-overview-of-3dmark-speed-way-benchmark

Tech documentation on the Mesh Feature test:
๐Ÿ”— https://support.benchmarks.ul.com/support/solutions/articles/44002151926-overview-of-the-3dmark-mesh-shader-feature-test

Approximate Visibility for Illumination Computations using Point Clouds white paper:
๐Ÿ”— https://www.graphics.cornell.edu/pubs/2000/DTG00.pdf

Info on DX12 Ultimate:
๐Ÿ”— https://devblogs.microsoft.com/directx/announcing-directx-12-ultimate/
๐Ÿ”— https://devblogs.microsoft.com/directx/directx-12-ultimate-getting-started-guide/
๐Ÿ”— https://www.nvidia.com/en-gb/geforce/technologies/directx-12-ultimate/

Microsoft DX12 RT Tier 1.1 blog post:
๐Ÿ”— https://devblogs.microsoft.com/directx/dxr-1-1/

Info on VRS:
๐Ÿ”— https://devblogs.microsoft.com/directx/variable-rate-shading-a-scalpel-in-a-world-of-sledgehammers/

Info on Mesh Shaders:
๐Ÿ”— https://devblogs.microsoft.com/directx/coming-to-directx-12-mesh-shaders-and-amplification-shaders-reinventing-the-geometry-pipeline/

Info on Sampler Feedback:
๐Ÿ”— https://devblogs.microsoft.com/directx/coming-to-directx-12-sampler-feedback-some-useful-once-hidden-data-unlocked/

Information on Order-Independent Transparency Approximation with Raster Order Views:
๐Ÿ”— https://www.intel.com/content/www/us/en/developer/articles/technical/oit-approximation-with-pixel-synchronization.html

Info on SIMD:
๐Ÿ”— https://www.rastergrid.com/blog/gpu-tech/2022/02/simd-in-the-gpu-world/

Info on Spherical Harmonics:
๐Ÿ”— https://en.wikipedia.org/wiki/Spherical_harmonics

3DMark Legacy Benchmarks:
๐Ÿ”— https://benchmarks.ul.com/legacy-benchmarks

3DMark History:
๐Ÿ”— https://en.wikipedia.org/wiki/3DMark
๐Ÿ”— https://benchmarks.ul.com/3dmark

History of DirectX:
๐Ÿ”— https://en.wikipedia.org/wiki/DirectX

My Gaming Rig:
๐Ÿ–ฅ๏ธ CPU: AMD Ryzen 7700X
๐ŸŒ€ Cooler: Noctua NH-U12A
๐Ÿ”ฅ RAM: Kingston FURY Beast 32GB DDR5
๐Ÿ“€ SSD1: WD Black SN770 2TB
๐Ÿ“€ SSD2: Crucial P2 2TB
๐Ÿ”Œ Motherboard: Gigabyte X670 AORUS ELITE AX
๐ŸŽฎ GPU: NVIDIA RTX 4090 24GB VRAM
โšก PSU: ASUS ROG STRIX 1000W 80 Plus Gold
๐ŸŒŒ Case: Lian Li PC-O11 Dynamic Razer Edition

๐Ÿ‘ If you enjoy this video, please hit the like button, subscribe for more content, and ring the bell for notifications on my latest uploads. Your support means a lot!

#3DMark #SpeedWay #DirectX12Ultimate #RayTracing #RTX4090




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Tags:
3DMark
Speed Way
DirectX 12 Ultimate
Ray Tracing
RTX 4090
Gaming Benchmark
Graphics Performance
PC Gaming
Ray Tracing Enhancements
Interactive Mode
Gaming Technology
GPU Benchmark
Advanced Graphics
Visual Enhancements
Windows 10
Windows 11
NVIDIA RTX
Ray Traced Gaming
Benchmark Analysis
High-End Gaming