Spider-Man (2001 PC video game) - [4K: DirectX12 - RayTracing/SSRTGI] π
Spider-Man (2001 PC video game) - [4K: DirectX12 - RayTracing/SSRTGI] π
I was interested if i could make this game run with SSRTGI (Ray Tracing shadr) so i started experimenting with it.
To make it work i used dgVoodo and dx12 api, the shader works with relative success, yes there is more light bouncing and more lights and shadows but they aren't always correct there are dark areas that should be bright and vice versa. However overall i'm very happy with the results.
This made the game so much more interesting and the game isn't as flat as it was.
dgVoodo
http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/
RayTracing shader
https://www.patreon.com/mcflypg
My reshade preset ini file
https://paste.ubuntu.com/p/kHwtFSzm7C/
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