Splatoon 3: Heavy splats in Tigerfest XCVI [11-8, Heavy Edit Splatling]
It's Tigerfest 96! This marks four years since Tigerfests began, more or less, which is pretty decent. Thanks to all those who made any and all of them possible!
For the Rainmaker battle, I've chosen the Heavy Edit Splatling, for no particular reason. I like Tigerfests for the option to use less familiar weapons, hopefully when others are doing the same, and also not being too aggressive, so we can have some low-pressure fun. The battle gets close immediately, the purple team coming to our side, and I trust in the Heavy Edit Splatling's firing rate as a Hammer comes my way. It works better than against a Dynamo Roller. I didn't expect that.
My squidmate grabs the Rainmaker and gives us an early lead by hitting the checkpoint, and I extend it a little by getting up the ledge. But only just. The counter-attack is good, unlike my positioning, and with both of us splatted the Rainmaker hits our checkpoint. I go in to full defensive mode, which seems to work until the purple team realise they can go in a different direction. Our lead collapses moments later.
We recover the Rainmaker, but the turf is quite purple. I get in to a good position to cover an area, but foolishly relinquish it and run towards a Hammer, instead of using the high turf and letting it come to me. Never mind, my squidmate didn't follow me, and I super-jump to them, and together we make some progress. I catch the Dynamo Roller hiding, and nearly splat the Reeflux, but at least I push them back. Getting up the ledge remains precarious, and it takes a couple of attempts to get to the top safely, and just as I do, the Sploosh-o-matic reappears. They even stop our Rainmaker one step away from retaking the lead.
The Rainmaker is dropped from the ledge, but not much further, thanks to a lucky Curling Bomb. The Dynamo Roller is splatted from the side too, leaving the Rainmaker free to burst open and move. I make a dash up the ledge, and a hop along the top, and this time take that one extra step needed to steal back the lead. Nice! The purple team push back, and while the Sploosh-o-matic keeps us busy, the Rainmaker falls in to the water. Oops! We burst the Rainmaker free, have no idea who will pick it up, then I grab it and dash, running straight in to trouble.
I super-jump back, we recover the Rainmaker again, and this time my trip up the lift results in a brace of splats, happily clearing the way for the Rainmaker to follow freely for the final few seconds. Just in case, I rejoin then via super-jump, and together we see out the battle in a well-defended corner. Woomy!
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