Splatoon 3 | Triumvirate Big Run] With You!!!
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Big Run shifts follow the same pattern as in regular Salmon Run. Four players team up to battle oncoming Salmonids throughout three waves, splatting Boss Salmonids to acquire Golden Eggs and deposit them in the egg basket. In addition to appearing from the water of the flooded sections of the battle stage, Salmonids can now also spawn from large Gushers that burst open at the start of each normal and low tide wave. After the third wave, a King Salmonid may appear during an Xtrawave. The same rank system is used, with freelance and friend teams both available. The same bonuses are granted, with additional bonuses and superbonuses added to the bar. Additionally, a 1.2x multiplier is applied to Catalog Points earned from shifts during the event.
Three different tide levels can occur on each wave. Unlike in normal Salmon Run, where normal tide and high tide always take place in the same location and low tide takes place elsewhere, the play area of Big Run changes differently on each map. On some maps, all three tide levels can have separate egg baskets. Big Run features the Known Occurrences of Rush, Fog, The Griller, and The Mothership (except on Undertow Spillway, where The Griller cannot occur). Cohock Charge, Goldie Seeking, Mudmouth Eruptions, and Giant Tornado are not available. The possibility of Rush and The Griller is still constrained by the wave's tide level, but each can appear in more than one of the playable locations on the map, unlike in normal Salmon Run, where they cannot appear in the low tide location.
The Golden Egg total from a shift will count for the player's high score even if the team fails to complete all three waves, with Mr. Grizz indicating that he cares about the Golden Eggs more than he cares whether Splatsville is successfully defended from the Salmonid invasion.
During the event period, Big Run replaces access to regular Salmon Run shifts[1] through the Grizzco lobby, similar to how Splatfest Battles restrict access to non-Splatfest Turf War battles and Anarchy Battles. Normal battles are still available, but the current Big Run stage is unavailable in any rotation until Big Run is over.
At the announcement and starting times of Big Run, a warning and recruitment message is delivered by Deep Cut during the Anarchy Splatcast. During the event, Splatsville, Inkopolis Plaza, and Inkopolis Square become foggy. The skies overhead turn dark pink and filled with storm clouds, with Grizzco helicopters flying overhead, and the background music is changed to an eerier tune played on violin (for Splatsville) or a synthesizer (for Inkopolis Plaza and Inkopolis Square, with separate ambient themes for both), and various noises coming from Salmonids can be heard. Promotional flyers for Big Run can be seen scattered across the place in each hub area as well. Inside Grizzco Industries, a warning light flashes, and the usual Grizzco lobby music is replaced by Bait & Click (Mutation), performed by ω-3. When playing a shift, the battle stage's sky takes on the same appearance, and Bait & Click plays instead of Deluge Dirge or Frantic Aspic (other songs play as normal). Additionally, the Anarchy Splatcast theme is replaced during the event with a Grizzco Industries version.
Players do not have to reach Level 4 to participate in Big Run, unlike normal Salmon Run. This is seen in the stage schedule in SplatNet 3, where it shows a banner reading, "It's Big Run time! Grizzco hiring ANYONE!"
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