Splinter Cell 4: Double Agent V.1 | Hard 100% Rating All Profile | Mission 4 Sea of Okhotsk
more like "sea of shit" am i right? not really. this level is... okay... for the most part. once you know where to drop the body, the only hard part is to get close to guards and palm smash them. the problem is that if the guard sees you before the take down, even the guard does not scream or shoot the gun at you, the game will count this as "identified as intruder". so if the music changed to alerted music or see red light, just reload your save. and you can kill literally everyone in this level if you wanted to. you dont have to just KO them, as long as you're not shoot the gun, and use only gadgets or grenades, you'll be fine. you will not get any penalty. if you play with all unlocks, the shotgun attachment is okay to use as well, it does not not count as bullet for some reason, but be careful of the noise. unfortunately you will not have the shotgun unlock at this time if you're playing NG. i do have it, because i finished this level before i start recording for a more solid run.
if you try to replicate the run, take things very slowly and use your emitter to pull them out one by one. and save scum alot. you will not get penalty for save scumming.
KO guards is better than killing them, because it make less noise for some reason, even with the loudest smack you could ever imagine. and another benefit of KOing is, you can carry the body right after the KO by holding the KO button, unfortunately you can not do the same thing for kill button. you will use this in later part of the game as well. so, do remember this.
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