Selaco | Admiral No Upgrade 100% | Fresh & Rifle Start w/ Harsh Invasion & Item Scarcity | Level 7
alright. done. overall it's pretty easy. the only "hard" part of this game is the cheap garbage spawns with these fucking spider and flying saw blade that chipping away your health, for the "jump scare" sake. after HC 1 segment, it's time for double agent v.1.
and no, i am not going to play SMF difficulty. and i wish that developers scrap that difficulty entirely and spending more time on better things like, making admiral difficulty to be more than just captain with fast monster(i will call it "captain+" from now on). or buff AR. or making new enemies,weapons, etc. instead of wasting time and efforts on trying to put halo2 legendary difficulty to shame with selaco must fall. when i see devs saying shit like "this difficulty meant to be unbeatable but we failed, we will do better next time." it's irritating me a little bit. it's like hearing people saying "i don't care" but they do actually care, kinda thing. "we made it unbeatable, but we are hand crafting pretty much everything to help you beat it. by putting more stuff, and reasonable amount of enemies." see where i am getting at? it is very annoying, egh... i hate this kind of people. not as much as fake RE fans, but you get the point.