Splinter Cell Conviction PC Walktrough Mission 8 Third Echelon HQ part 1/3

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Here is pc walktrough of Splinter Cell Conviction for PC


My PC Spec:

- 2 x 2.93 Ghz Intel Core 2 Duo

- 3 gb RAM

- Nvidia 9800 GT

Rendering software Camtasia studio 7

Recording Software: Bandicam 1.9.2

Tom Clancy's Splinter Cell: Conviction is the fifth console game in the Tom Clancy's Splinter Cell series of games, and seventh game overall. It was first released on April 13, 2010 for the Microsoft Xbox 360 in North America. In this installment, Sam Fisher has left Third Echelon and is investigating a rumor that his daughter's death wasn't an accident.

Conviction brought a new feature into gameplay called Persistent Elite Creation (P.E.C.). This system was first seen in Rainbow Six: Lockdown, however, it has been slightly changed for this title. Players are able to complete certain challenges while playing any game mode to build P.E.C. points. These point can in turn be used to purchase weapon upgrades, armor upgrades and armor camouflage.

New Features

Environmental Interrogation Gameplay: The interrogation of select NPCs using the immediate environment.

Projected Text and Films: The story is amazingly told in real time through text, still images and film clips projected onto the foreground of the game environment. Prompts are also integrated into the game through the projection of names of people and mission objectives.

Black and white desaturation: Replaces the light meter of previous games. When the player character steps into the shadows, the environment will desaturate into black and white. This indicates to the players that they are hidden from enemies. BUT this doesn't mean they are completely invisible.

Last Known Position: If detected by an enemy, a white translucent silhouette of the player character will appear where the enemy last saw them.

Interrogation can be performed to very limited NPCs, but in this game interrogation is more violent.

Conviction now allows players to aim a weapon faster by zooming in when near a guard's head, automatically moving the reticle over it, but only if the weapon has a Red Dot Sight attached. All sidearms also have unlimited ammo in reserve.




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