Splinter Cell: Conviction [Realistic & No Upgrades] Part 1 - Tell Me Why You Killed Her.
I wish the whole game was more like the beginning portion.
The game gets progressively more linear with minor interesting distractions that aren't fully fleshed out, integrates game modes that are meant for the non-main-story content, or rather to point out that there is something else to do after the 4-hour-long main game and justify the price somewhat when thinking cynically and probably realistically.
The main story is very short but sweet albeit has a cheap twist in my opinion now playing the series again consequently. The Splinter Cell series before this did a good job at low-key bringing in new characters with deeper motives and completing story arches that span from the first one to Chaos Theory, while having mechanics-based gameplay, ever smarter enemies. Conviction is too heavily scripted, contextual, isolated with what you are able to do that ruins enjoyment of playing the game in many spots.
When they developed Double Agent, it felt like they stretched themselves thin and ended up making the game into two halves for the next and current generation at the time, inconsistent apart, but put together you could have had a very solid entry. With Conviction it felt like a sort of recurrence of that, in a bit of a different way, scrapping an interesting alpha with similar story elements stripped down and redesigned to release some kind of finished product to some reasonable deadline thinking cynically again (Ubisoft is kind of obvious with their financial reports).
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