Split Second Motion Blur

Split Second Motion Blur

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Subscribers:
16,000
Published on ● Video Link: https://www.youtube.com/watch?v=of6xve4UcTc



Game:
Duration: 14:44
433 views
23


Motion blur is key to delivering a sense of speed in interactive video game rendering. Further, simulating accurate camera optical exposure properties and reduction of temporal aliasing brings us closer to high quality real-time rendering productions. We describe a motion blur system that integrates image and texture space motion blur for smooth results with less than one sample per pixel. We apply the algorithm in the context of a deferred shading rendering engine used in Split/Second (Disney: Black Rock), but the method also applies to forward rendering, ray tracing or REYES style architectures.
https://dl.acm.org/doi/10.1145/1837026.1837048#
https://www.semanticscholar.org/paper/Split-second-motion-blur-Ritchie-Modern/6627e286cc048f5e4f5e8e97d9b203f36a7a0f16#paper-header







Tags:
Split/Second
Split/Second: Velocity
Split Second
Split Second Velocity
S/S
SS
S/S:V
SSV



Other Statistics

Split/Second Statistics For Enders

At present, Enders has 8,127 views spread across 11 videos for Split/Second, with his channel currently having around 1 hour worth of content for Split/Second. This is 33.69% of the total watchable video on Enders's YouTube channel.