Splitscreen Comparison #4: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q

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Published on ● Video Link: https://www.youtube.com/watch?v=7XHIQvz7ELc



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FSR 2.0 ist seit dem 12. Mai im ersten Spiel verfügbar: Deathloop. In diesem Splitscreen-Video vergleichen wir AMDs erstes temporales Upsampling mit dem Spatial-Upscaler FSR 1.0 sowie Nvidias KI-Upsampling DLSS 2.3.

Settings: Full HD, no Motion Blur, captured via GFE @ 60 Fps / 150 Mbps; Splitscreen via ICAT.

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