SPOOKY! See what I found in that game. Dont watch the night!

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In this video, I'm sharing with you what I found in the game that made my hair stand on end! If you're looking for a spooky video to watch, then this is it!

This video is full of suspense and will leave you shaking with fear! in this video, I show you what I found in the game that made my hair stand on end. If you're looking for a good scare, then this is the video for you!
SPOOKY!! See what I found in that game. Your hair will stand on end!!!

Silent Hill: Origins, known as Silent Hill: Zero in Japan, is the fifth installment in the Silent Hill survival horror series. It is a prequel to the original Silent Hill game, set seven years before it, and expands the backstory on which the series built itself.

It was developed by Climax Studios and published by Konami. It debuted on PlayStation Portable in November 2007, with a port to the PlayStation 2 released in March 2008.

The PlayStation Portable version is available on PlayStation Store for PlayStation Portable, but not for PlayStation Vita. However, it can be played on Vita using a PlayStation 3 transfer method.

Although Origins faithfully sticks to the Silent Hill formula for creepy atmospheres, nightmare worlds, and baffling puzzles, it introduces Breakable Weapons and being able to switch over to the Otherworld via mirrors—in practice, this just means twice as many areas (of which half are just a grimdark version of themselves) to explore.

Characters in Origins, with the exception of Travis himself, are all younger versions of the characters found in Silent Hill — Dahlia, Lisa, and Kaufmann. They wear different clothes and have slightly different personalities, but are ultimately the same.

Actionized Sequel: While the game does feature "better" controls and a bigger emphasis on killing monsters, the combat was going to be similar to that of Resident Evil 4 with a close, over-the-shoulder camera view. There were also plans to introduce a laser aiming module for guns and a barricade system to block monsters from accessing certain areas. In October 2006, the U.S.-based team was sacked and production was moved to another studio in the U.K., and those plans were scrapped.
Already Met Everyone: Travis, his family, and the Butcher are the only characters unique to this game.
The Artifact:Since all the pre-rendered cutscenes were already created before the game was re-written, looking closely shows it's actually a masked man that Travis swerves to avoid, not Alyessa, "Mr.Twilight", a masked Cultist who'd eventually be revealed to be Kaufmann, this entire plot thread was removed but the cutscene still shows him.
Berserk Button: For Travis, it's the idea of a parent abusing their child.
Beware of Hitchhiking Ghosts: Travis stops his truck to avoid hitting a hooded figure. As soon as he gets out of the truck to check on this person, he sees Spectral Alessa in his rearview mirror and Silent Hill's signature fog starts rolling in.
Big Damn Fire Exit: Travis has enough time to enter the burning Gillespie house and rescue Alessa from it, even if he takes his sweet time trying all of the locked doors (though he earns an accolade, an outfit, and an axe if he's fast enough). At times, the Halo of the Sun shows up to extinguish some parts blocked by flames.
Big Damn Hero: Travis is possibly the most selfless and altruistic of Silent Hill protagonists yet. He willingly stays in town to help out the girl he just rescued from a burning building, while disinterestedly confronting his troubled past just because it's on the way. Of course, as the story goes on and the horrors get more personal, Travis reveals that even he has limits.
Big Red Devil: The Final Boss is this.
Bloody Handprint: Alessa leaves one on the glass of a mirror; touching it transports Travis to the Otherworld for the first time.
Book Ends: Travis leaving Silent Hill is an almost exact mirror of how he entered the town.
Breakable Weapons: Having a large inventory of backup weapons is why you end up stuffing something like half a dozen TVs into your Hyperspace Arsenal.
Buffy Speak: Travis, while holding up a piece of the MacGuffin (The Flauros): "Hey! I've got your... your THING for you!" Justified in that he had just faced the most traumatic event of his whole life. He wasn't exactly in the right state of mind. Plus, neither he nor the player (unless they've played Silent Hill) actually know what it is at that point.







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