Spotlight: Nintendo 64 First Person Shooters
So see my Spotlight: PS1 First Person Shooters video go here: https://www.youtube.com/watch?v=Jzh-qr3--QE
This is a quick rundown of the First Person Shooters I own for the Nintendo 64. I have a pretty good list of them, and I would say that Quake is the biggest omission on this list of games.
The N64 has a wonderful library of FPS games, and while, there will be no surprises here for N64 fans, there may be some that new collectors may have overlooked, or don't know about.
Dang it, it looks like I missed an entire paragraph in the Turok 2 portion that eplains my complaint of having to restart the level if you make it to the end of the level, and miss an objective. The real question is, do I just leave it, or do I re-edit it? argh! this is what happens when I get caught up in editing.
Here is the full Turok 2 blurb as I was supposed to add it to the video:
Turok 2: Seeds of Evil
If I remember correctly, the developers of this game were quoted as saying that every level in Turok 2 is the equivalent of walking six virtual miles. Turok 2 improved over the original in many ways. Better graphics thanks to the expansion pack, bigger levels, an actual storyline, split screen multiplayer, and cooler weapons like the cerebral bore.
To be honest, I still have yet to fully play through this one either. Not only have I had fun playing around with the cheats as I did with the original, there is one incredibly demotivating design choice that has always kept me from fully playing this game. I don't even remember how far I have played into it over the years, as I tend to delete my save in order to make room on my N64 memory card for other games. What has kept me from being motivated from seeing this one all the way through is simply that, in each level, Adon starts out by giving you the level objectives you have to complete. Taking a que from Goldeneye, Turok 2 switched to objective-based missions. What demotivates me every time I decide, “This time I'm going to do it. I will see it though this time!” is the simple fact that, if you miss one of the objectives in the level, you get knocked right back to the beginning of the level and have to start again. The objectives you have already completed are still completed, but you have to retread to find, say, that one missing child you did not rescue.
So you just walked through six virtual miles of gameplay, and if you missed even one thing, you have to do it all over again. Whereas in the original Turok, even if you did not find every key in each level, you would usually still find enough keys to unlock a new level, so you did not have to replay the level you just played right then, in Turok 2, you are basically stuck in limbo until you complete the level. This kind of kills all my motivation to see this game all the way through, and it does it every time. I know this can be remedied by not sucking at the game, but if you miss one thing, no mercy shall be applied, you have to start right from the beginning of the level again. There is no grace
My only other slight quip about this game is that, while the game does look great running in the high-rez mode, and even the high-rez leterbox mode, thanks to the expansion pack, if you want it to be playable, and not sluggish, you still have to play it in low-rez mode as the high-rez mode make the game chug. The fog doesn't bother me as much as it bothers others.
I don't mean to sound overly critical, because I still really like this game, and do suggest it to all N64 fist person gamers, just be warned, there are some frustrating design choices. That being said, I am totally going to see this game through one of these days.
Other Videos By The 2.5D Gamer
2017-08-10 | Five Underrated PS2 Games -Part 2- |
2017-08-01 | Five Underrated PS2 Games -Part 1- |
2017-06-30 | My NES Collection |
2017-06-21 | Back to the Future (NES) Bad Mini Review |
2017-06-20 | My Old PS2 Game Want-List |
2017-06-07 | Tomb Raider II (PS1) Review |
2017-05-29 | My New Channel Plus Mini Final Fantasy VII Review |
2017-05-26 | Cool Gaming Accessories: PS3 Memory Card Adapter |
2017-02-08 | Bloody Roar (PS1) Review |
2017-02-06 | G.I. Joe: A Real American Hero (NES) Review |
2017-02-01 | Spotlight: Nintendo 64 First Person Shooters |
2017-01-29 | Spotlight: PS1 First Person Shooters |
2017-01-26 | PS2 Underrated Gem- 007: Quantum of Solace |
2017-01-26 | Tomb Raider (PS1) Review (Final version) |
2017-01-26 | Singularity (PS3) Gameplay (Part 2) |
2017-01-26 | Singularity (PS3) Gameplay |
2017-01-24 | Goldeneye (Wii) Online Gameplay 01-24-2017 |
2017-01-24 | Heavenly Sword (PS3) Gameplay |
2017-01-23 | Socom 4: US Navy Seals (PS3 ) Gameplay |
2017-01-23 | 007: Tomorrow Never Dies (PS1) Gameplay |
2017-01-23 | Pac-Man World (PS1) Gameplay |
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