Sprite (computer graphics)
Sprite (computer graphics)
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene
Originally sprites referred to independent objects that are composited together, by hardware, with other elements such as a background1 This occurs as each scan line is prepared for the video output device, such as a CRT, without involvement of the main CPU and without the need for a full-screen frame buffer1 Sprites can be positioned or altered by setting attributes used during the hardware composition process Examples of systems with hardware sprites include the Atari 8-bit family, Commodore 64, Nintendo Entertainment System, Sega Genesis, and many coin-operated arcade machines of the 1980s
Use of the term "sprite" has expanded to refer to any two-dimensional bitmap used as part of a graphics display, even if drawn into a frame buffer by either software or a GPU instead of being composited on-the-fly at display time
The act of creating a sprite is called spriting
Contents
1 History
11 Hardware sprites
2 Use in 3D rendering
3 Sprite Sheet
4 Synonyms
5 See also
6 References
sprite (computer graphics) Sprite (computer graphics)
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