SSBM Parallel Universe Simulator

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Published on ● Video Link: https://www.youtube.com/watch?v=sQRoSVMUW-o



Duration: 2:12
49,068 views
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Courtesy of the 20XX Mod, I was able to turn the knockback ratio to a theoretical 100,000. I did this by having Mario take 100 times as much knockback, have Ganondorf deal 100 times as much knockback (Both of these by the Debug Menu), have the Knockback Ratio to 2 in the normal settings, and have the Global Knockback Ratio set to 5 in the Debug Menu. I also set Mario's % to 999, and turned Blastzone Wrapping on. I also had the "Add 3 Fighter Clones" code on to have even more knockback, and played around with all of the settings I've mentioned on.



This video is the result. Mario moves almost the entire length of the stage within a single frame, which is why you can practically see two Marios on the screen at once in some instances. Flat Zone has no ceilings or walls, and the floor's underside doesn't count as a ceiling, so it was the perfect stage to test it out on.

The crowd lets out a surprised shout every time a character "recovers" from below a blastzone. Given that Mario's looping around the stage so quickly, that audio of the crowd shouting plays incredibly quickly, and overpowers most of the normal audio played.

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Twitter: https://www.twitter.com/DStejGaming
Twitch: https://www.twitch.tv/DyllonStej
Skype: dyllon.stejakoski
Email: DyllonStejakoski@gmail.com







Tags:
SSBM
Super Smash Bros. Melee
Parallel Universes
SSBM Parallel Universe
SSBM Simulator



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DyllonStej Gaming presently has 5,406,752 views for Super Smash Bros. Melee across 81 videos, with his channel uploading 13 hours worth of Super Smash Bros. Melee videos. This makes up 6.90% of the content that DyllonStej Gaming has uploaded to YouTube.