![SSFII Turbo Revival [GBA] - glitches & bugs](/images/yt/i0/ssfii-turbo-revival-gba-glitches-and-bugs-z3xk3.jpg)
SSFII Turbo Revival [GBA] - glitches & bugs
This is a demonstration of various glitches & bugs related to Akuma in the GBA game Super Street Fighter II Turbo: Revival. Read on below for more information...
There are a lot of glitches in the USA and EUR versions of the game, many of which are related to Akuma and Shin Akuma. I demonstrate some of the Akuma-related ones in the video as follows:
===== CHAPTERS =====
00:00 - Description and Title
00:08 - Active Barrel Bonus Stage glitch
01:19 - Active Car Bonus Stage glitch
03:28 - Scrolling Barrel Bonus Stage glitch
04:31 - Scrolling Car Bonus Stage glitch
05:32 - Reaching CPU Shin Akuma glitch
05:58 - Japanese version comparison of Reaching CPU Shin Akuma
08:06 - Ryu's Ending
08:38 - Credits
===== ABOUT THE GLITCHES =====
The glitches above can only be performed in specific modes, mostly the ones within Survival mode. Here is a brief rundown of them:
---- The Active Barrel Bonus Stage glitch basically sets the active Barrel Bonus Stage as the stage background for the fight. Many graphical glitches of certain elements occur here, and the CPU can hit the barrels too. The barrels do not knock characters over. The fight ends once all the barrels have fallen, and can go into further rounds. It can sometimes crash the game at the end of fights.
---- The Active Car Bonus Stage glitch basically sets the active Car Bonus Stage as the stage background for the fight. Your character cannot stand on the car, instead he/she glides across it in any instance where he/she has to go on top of the car. Strangely, the CPU opponent can move through the car as if nothing is there. The car is breakable, and once fully broken it doesn't seem to affect the fight. It can sometimes crash the game at the end of fights.
---- The Scrolling Barrel Bonus Stage glitch basically sets a glitched version of the Barrel Bonus stage for the stage background. The stage operates like a normal background with scrolling, and there are no falling barrels. Akuma's BGM theme plays.
---- The Scrolling Car Bonus Stage glitch basically sets a glitched version of the Car Bonus stage for the stage background. The stage operates like a normal background with scrolling, and there is no breakable car.
---- The Reaching CPU Shin Akuma glitch is when you play through Arcade mode well enough to fulfill the conditions to reach CPU Shin Akuma at the end after beating Sagat. In the USA and EUR versions of the game, after the VS screen it gives you a glitched image of Akuma with his BGM theme playing, and the game crashes here.
---- The Japanese version comparison basically shows you what is supposed to happen if you reach CPU Shin Akuma. No problems here.
===== MORE INFORMATION & ADVICE =====
For more information and advice, see nIwSe's Glitch FAQ on GameFAQs. You won't regret it.
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