Playing with no stash, everything used must be carried in the inventory, no storing of weapons, armour, crafting materials etc.
I am starting a couple of days into the playthrough but not much has happened, 1 Stalker killed, zero deaths and plenty of looting.
Over 170 Mods, not listed. I focus on improving Anomaly rather than changing the gameplay too much.
This playthrough I have included mods from the "Re Done" series from MODDB which overhauls spawns within levels, above and below ground. Spawns are more dynamic, that is to say they change acording to what I do. If I choose to kill the leaders of Duty then Duty will lose its base in Roscoff and only a few spawn points will remain, similar thing for Freedom and so on. There are more Zombied and Zombified, numbers drop when I close down the Brain Scorcher and so on, replaced with mutants. Rare mutants only spawn at night.
I use the Night Mutants pack to greatly increase the number of mutants at night.
Skills (build) are chosen from the Classes and Talents mod.
AI changes from AI Combat Pack and Stealth.
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