Star Fox Assault Playthrough (Gold Difficulty) Part 7, 1/2
Corneria
Ahh, another one of my favorite levels! There are a TON of enemies to destroy here, and during the Radar Jammer portion of the level, you don't have to worry about much other than Krystal asking for help. Not to mention, it has quite the plot twist! I sped up most of the boss fight because it took quite a long time. And, of course, it sounds funny.
Primary Mission:
Destroy all Radar Jammers with sniper rifle
Mission Update:
Ride on and protect Wolf's Wolfen
Boss: Aparoid-infected General Pepper
Level Strategy for Badge:
This level is huge, simply put. Therefore, keep the combo up by running around, looking for enemies to destroy! The infected Cornerian troops can easily go down with the blaster or machine gun. Most everything else will go down easily with a charged blaster shot or homing missile. However, you -must- use the sniper rifle to take down the Jammers.
After you destroy the first Jammer in front of you, quickly find your way to the Persimmons Building. It's red, with the name "Persimmons" crawling around its walls. Find the ramp on the side of it, and make your way to the top. Do your best to NOT grab the health here until you need it, but take the homing missile and sniper rifle. without hopping off the building, use the sniper rifle to get rid of a lot of Jammers around you, but be careful! As you zoom in, every Jammer aims and tries to fire at you, regardless of which one -you- are aiming at. Eventually, Krystal will ask for help. Use the homing missile to destroy the enemies behind her, while still on top of the Persimmons building. Eventually, there will be a few Jammers that are hidden behind buildings, and can't be seen from on top of the Persimmons building. Make your way back down, and look for more enemies to destroy, before looking for the other Jammers.
Look on top of buildings, and keep a charged blaster handy, in case of a large enemy, or turret. Airborne aparoids will appear if you go near the red, long building on the edge of the map. (it's surrounded by a gate), and those are worth some extra points too.
When riding on Wolf's wing, ONLY use the plasma cannon. Use the same strategy as in Fichina, to shoot down every enemy you see while still keeping the combo. The lock-on lasers return, so make those a first priority to destroy when you can.
Boss Strategy:
Oh noes! It seems the aparoids have infected General Pepper's flagship.... with him still in it! It seems to have transformed into a flying mech thing, and its only weak point is the large aparoid latched to the top, forming the "head" of the mech, I guess. Simple strategy, really, just be sure the plasma cannon is always locked onto that head, and don't let up on the trigger unless the boss hides on the other side of Wolf's ship. It has basic attacks, but you can foil them all if you're quick on the trigger.
First, it will latch itself onto the Wolfen and charge up a melee shot that can do -serious- damage to Wolf's ship. Continuously shoot at the head and it will unlatch itself. Secondly, it will fire missiles. Shoot them all down. Thirdly, it will unleash about 6 laser turrets, each of the lasers they fire can be devastating, so destroy them all before they start firing. Lastly, he will charge up some sort of laser, or bomb, or something. I never knew what it was because I never gave him the chance to fire it. Continuously shoot at its head to get it to cancel out its shot.
The longer the fight goes on, the more difficult it gets because of how awkward the boss flies around. If you lose him, look at your radar to find him again before he attacks.
Difficulty: ***
In two parts because it's -looooonnnnnggg-.
Enjoy!
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