STAR GHOST Ep 3 (Wii U) FIRST LOOK - Gameplay and review for Star Ghost Wii U | Let's Play/Gameplay
Welcome to The Basement, let's play Star Ghost on Wii U!
https://www.youtube.com/c/TheBasementGames
In this episode, Peter pretends he understands what traction is. Don't worry, in the next episode, he figures it out for real.
This is a first look at Star Ghost Wii U - a top-down shooter available on the WiiU eshop. Join The Basement dwellers as they take an extended first look Star Ghost Wii U. This is an interesting twist on the classic space SHMUP featuring gameplay review and let's play commentary.
Full playlist for Star Ghost (Wii U) here:
https://www.youtube.com/watch?v=uQuNqdD01xI&list=PL_veZ-o3N4ZVxh9QvvuVBEGS3-fwHtvta
Star Ghost Wii U is one of the best indie releases on the WiiU in 2016 so far. While the game doesn't have a ton of depth, it makes up for this with captivating, mind-bending gameplay. We don't know why it's called "Star Ghost" but we really don't care. This game is fun.
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We found an excellent review of the game on Nintendo Life:
http://www.nintendolife.com/reviews/wiiu-eshop/star_ghost
[...]points are really everything in Star Ghost; while the game does have a definite structure - with each stage following a pre-determined theme despite being randomly-generated - the ultimate objective is to rack up as many points as possible. Chain together hits and you'll build up your score multiplier, paving the way for mammoth totals. This multiplier can be enhanced further with the Turbo Multiplier pick-up, but taking a hit from an enemy or colliding with an environmental feature knocks your multiplier down to nothing, so keeping that score high becomes a real challenge - especially in the later levels, when the difficulty ramps up considerably. Because the game loops when you complete it, the opportunity to claim a massive high score is limited only by your skill, but because stages are created at random there's enough incentive to keep playing even when you've seen all of the 12 star systems. Sadly for a game which is so focused on high scores, there's no online leaderboard in Star Ghost at present, limiting players to boasting on Miiverse. Lewis has stated that this is something he could potentially add in the future, assuming there is demand.
While the learning curve might be considered harsh, Star Ghost harks back to the good old days of the coin-op era where repeat play yields better results as you slowly but surely hone your skills and concoct new tactics to survive. Initially it feels quite brutal, a fact which no doubt has something to do with the unorthodox control scheme. However, like the best game experiences, Star Ghost slowly but surely opens up as your own skills and confidence grow; masterfully controlling the momentum of your ship while simultaneously directing your guns at a wave of enemies is incredibly satisfying - even more so when you're able to combine this with deftly collecting pick-ups to maintain your ship's slowly-decaying weapons.
Star Ghost's impeccable presentation is made all the more remarkable when you take into account the small size of the team behind it. The visuals owe a lot to the seminal Geometry Wars series, with lots of neon lines and flashy explosions. Levels are somewhat basic, with environmental features being little more than straight lines, and enemy types repeat throughout. Still, there's enough visual flair here for the typical player, and this extends to the excellent use of speech. Keeping track of your shield and weapon power is hard when you're focused on avoiding incoming fire, so the friendly female computer constantly keeps you informed, stating when weapons are at full capacity or have dropped down a level[...]
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The Basement is a let's play duo of dads from Minnesota, U.S.
Family friendly gaming that's safe for kids, clean commentary and nostalgic experiences are our motto.
Peter - https://www.youtube.com/user/peterplaysbass
Ted - https://www.youtube.com/user/tedguitarnerd