Twilight Princess Wii U HD Ep 8 'Kakariko Gorge' | Legend of Zelda | The Basement - Let's Play
Welcome to The Basement, let's play Twilight Princess HD on the WiiU!
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In today's episode (Ep 8), we obtain our first bottle, celebrate defeating the first major boss, discuss our westerly travels, we fix replace the bridge over Kakariko Gorge, and set off on our second tears of light quest. How many twilight bugs will we kill in this episode? Find out THIS time in The Basement!
Legend of Zelda Twilight Princess Wikipedia page (Development - Music)
https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Twilight_Princess#Music
"The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen.
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more ""lyrical moments"", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield.
Legend of Zelda Twilight Princess Wikipedia page (Development - Technical issues)
https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Twilight_Princess#Technical_issues
Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the ""Twilight Hack"" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability."
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Episode 8 (Part 8) is labeled with 'Ep 8' for your convenience.
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