Star Wars (Famicom, 1987 โ English Translation Mod) โ Full Game Session ๐๏ธ๐๐ค
๐ ย ย ย /ย @nenrikigamingย ย
๐ฎ Title: Star Wars: Episode IV โ A New Hope
๐น Platform Spec
๐ฅ ๏ธ System: Famicom
๐ Region Label: JP
๐ Revision: Original
๐
Release: 1987-12-04
๐ข Publisher: Namco
๐พ Developer: Namco
๐ Mod Info
โข Mod Type: Fan Translation
โข Mod Title: Star Wars
โข Mod Author: MukiMuki (Kamaitachii) & Shinta
โข Mod Date: 2016-02 (v2.00)
๐ฒ Genre: Action (Non-hybrid Alternating: Platformer + Vehicular Rail Shooter)ยน
๐ท ๏ธ Tag Type: Franchise-Based Action Game, IP Adaptation
๐งฎ Score Profile ยฒ
โญ ๏ธ Personal Score: Bโ
๐ Consensus Score: Bโ โ
๐ฌ Cultural Impact (ฮจ): C โ
๐ Historical Tier: C โ
โ
Completion Status: Full Game Clear
๐ Ending Type: Achieved
๐ฅ Difficulty Profile
๐ง Difficulty Mode: Pro Mission
๐ Difficulty Curve: Hard Start, With Spikes
โ ๏ธ Perceived Global Difficulty: High Pressure / Punishing
๐ง Play Mode: Focused Play
๐ฏ Intent: Reference Session
Assume the role of Luke Skywalker with three lives (no continues) and pick NOVICE or PRO. Your goal: free six captured allies and destroy the Death Star before all lives are lost or time runs out in the final trench run.
Worlds (stages):
๐ ๏ธ Tatooine โ shifting sand pits and Sasori Vader scorpion boss
โฐ ๏ธ Kessel โ Pass through the rugged mountainous terrain
๐ Iskalon โ known as the water planet. Fighting while swimming is tough.
๐ง Tina โ A planet where the ground is covered in ice, making it hard to walk properly.
๐ด Yavin IV โ The last companion awaits on Yavin's fourth moon.
๐ฐ Death Star surface โ steel corridors, turret traps, Prowler droids
๐ Trench run โ X-Wing strafing under a timer; collect TIME to pause and 1UPs to survive until torpedo launch
Gameplay loop:
1๏ธ โฃ Ground stage โ platforming with lightsaber or Laser Gun; smash crates for orbs
2๏ธ โฃ Rescue & exit โ defeat illusion boss, free an ally, reach the portal
3๏ธ โฃ Space shooter โ pilot the Millennium Falcon in pseudo-3D; use lasers and barrier to clear TIE Fighters
4๏ธ โฃ Final trench โ pilot X-Wing, dodge turrets, collect resources, endure until the reactor self-fires
Controls:
โถ Jump / confirm / activate barrier
โท Attack / fire lasers
โ Move character, vehicle, or sub-screen cursor
โถ ๏ธ Open sub-screen (Force gauge, rescued allies, lives)
๐ฒ Choose NOVICE or PRO
Force system:
Collect small (1F) or large (2F) orbs to fuel six powers in the sub-screen:
๐ Running, โณ Stop, ๐ Lightning, โก Thunder, ๐ชถ Float, ๐ก ๏ธ Barrier, plus a โ random effect.
Key items:
Laser Gun, Land Speeder, 1UP, TIME, Force Orbs.
Rescued allies (screen tips):
๐ธ Leia (defense),
๐ Han (dogfight),
๐ฆ Chewbacca (traps),
๐ง Ben (Force tactics),
๐ค R2-D2 (puzzles),
๐ง C-3PO (story).
Enemies include Stormtroopers, Prowler droids, Maritima beasts, Possums, Vader bosses, and Erespad minions.
Endgame shows playtime and mistakes. Replay to refine Force use, improve clear times, and chase the fastest trench run.
NOTES
ยน The game alternates between two distinct gameplay styles: side-scrolling action focused on exploration and combat, and space-based shooting sequences along fixed paths. Platforming stages feature layered environments, hidden routes, limited-use special abilities, and contextual progression that often depends on interacting with rescued allies via menu commands. Swimming segments and non-linear layouts add traversal complexity, while specific events require semantic input to unlock further paths. These modes are presented in strict alternation and never overlap, meaning the game does not qualify as a hybrid genreโeach style operates independently within the broader action category. The final stage introduces a third format: a vertically scrolling top-down shooter with arcade-style targeting and automatic forward motion. While this sequence differs from the rail shooter intermissions, it functions as a self-contained resolution stage. Its linear corridor design, time pressure, and frontal opposition evoke the urgency of classic racing logic, though not enough to validate a mixed genre classification. Instead, it strengthens the modular architecture of the gameโs progression.
ยฒ This game sits squarely in the middle: both I and most players gave it a Bโ, praising the inventive switch between platforming and shooting but admitting the controls can feel awkward and the pacing uneven. Its C for cultural impact comes from being a Japan-only release that only reached English audiences through a fan translation. And the C historical tier simply means it tried something fresh with its mixed gameplay modes but didnโt ignite a new genre or leave a big mark on future game design.
00:00 Intro
02:18 Tatooine
07:32 Kessel
16:51 Iskalon
22:50 Death Star
31:52 Tina / Hoth
41:06 Yavin 4
49:17 Death Star โ Battle of the Trench
52:14 Ending
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