Star Wars Knights of the Old Republic - 18 Years Later
One of the greatest RPGs of all time.
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Timestamps, click to skip ahead!
Introduction 0:00
Bioware History 0:52
Gameplay / Combat 2:51
Character Creation 6:30
The Party System 9:34
Companions 10:45
Voice Acting 15:21
World Building / Immersion / Exploring 17:24
Questing / Mini-Games 19:58
Moral System 22:19
Graphics 24:30
Music / Sounds 25:21
Story 26:23
Legacy for Bioware 28:39
Conclusion 29:17
Welcome to Nostalgia Review, the flagship retrospective series for the Jwlar, produced by James Lewis.
This series will cover games, consoles, and all things geeky, new and old, that have imprinted a memory on me in some way, whether bad or good. Primarily, I will be re-visiting titles that I enjoyed thoroughly in the past, and am curious to see how they stand up in the present day. And hoping to drop in a little comedy and humor along the way!
One of the Greatest Games of all time... released 18 years ago, and still remains within the top 100 games of all time. Winner of multiple awards, and remembered by many as one of the best Star Wars games nestled within a mountain of others.
Star Wars: Knights of the Old Republic is a legendary release not only within the Star Wars universe, but in all of gaming - helping to legitimize the western RPG market, and bring it to the masses - while revolutionizing character story building.
Not many games can claim to be as influential as Bioware's magnum opus.
But is this level of fellating still accurate? Is KOTOR as good as we remember? Can it still hold up after 18 hard years; and is the story still the masterpiece many claims it to be?
Bioware, founded in 1995, is now famous for the style it headlined with KOTOR, with titles such as Mass Effect and Dragon Age pulling direct influence from the Star Wars game.
Before KOTOR however, they had already found fame and success within the PC and D&D communities with titles such as the Baldur's Gate games and Neverwinter Nights.
The Developers had perfectly married their love for the D&D table-top game-style and world, with the technologies available at the time.
Following their success on the PC, Bioware wanted to branch out, having sold their license to producing D&D games; in the early 2000's they partnered with LucasArts to bring an RPG to the Star Wars universe.
At the same time, Microsoft we're developing their first foray into the console gaming market,
with the original Xbox.
Wanting to secure as many high-quality launch titles as they could, Microsoft would help finance KOTOR... for exclusive rights to release the game on the Xbox and the PC.
All of Bioware's ducks were put in a row, with the funding and IP rights they needed, Bioware was in the ideal position to introduce thousands of Star Wars fans and console gamers alike to the possibilities of a character-based story-driven RPG.
Star Wars Knights of the Old Republic: 18 Years Later
#kotor #knightsoftheoldrepublic 2 #jwlar
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