Star Wars: The Old Republic (Gameplay #17) - Bad Vibrations at Tatooine
Despite sharing a number of structural similarities (such as over-sized environments, an abundance of minor respawn/vendor hubs and endlessly respawning low-level critters), each planet in The Old Republic still manages to establish its own look and identity with the help of decent art design and a couple of unique features. The vast sand dunes of Tatooine provide a fresh new experience after the cityscapes of Nar Shaada and the jungles of Taris...although it's also fair to say that, so far, every new place has ended up overstaying its welcome (to varying degrees) before all its' quests are finished and it's finally time to move on to the next planet. Still, for me the enjoyable experience of discovering and mapping out the terrain on a new world is definitely Old Republic's primary attraction besides advancing the storyline.
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