Starcraft II: Negative Reinforcement [It Was Going Kinda Well, Then...]

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Starcraft II Co-Op Mutation #132: Negative Reinforcement

Fatal Attraction - When enemy units and structures die, any of your nearby units are pulled to their location.
Avenger - Enemy units gain increased attack speed, armor, and life when nearby enemy units die.

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Fatal attraction pulls my units in closer. This kinda works for Tychus in the early game since we get auto stutter step. But with a Colossus/Immortal enemy composition, it gets tougher to deal with their hard hitting units, especially once you start losing control of your army.

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