Stat Balancing - Serve & Volley - ADG Pro 24

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Tennis at WARP 10! 8D

Today on ADG Pro, we're going back to one of the earliest games covered on ADG, Serve & Volley, to determine just how well balanced its various player stats are, either to see if they are properly balanced or not, or if not, to figure out what the most optimal player stats are and what the least optimal player stats are!

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Additional Information and Corrections:

* If you'd like to grab a copy of Opti for yourself, you can find it here: https://github.com/torcado194/opti

* Yes, I compared Max Speed vs. Max Endurance and Max Power vs. Max Accuracy... They also went about as you'd expect. :P

* Because the #11 slot kept getting updated that may have had an impact on the final results to some degree, as the game does track other stats in the background which are applied to players over the course of time. In fact, the whole way you "create" new players is to finish a proper, player-played match with a guest player, who will then join the roster while the lowest-ranked person in the roster will "retire". I reset the roster a couple times to try and mitigate this and also made sure to always have the #11 slot on the left and the #12 slot on the right so that even the player with the adjusted stats being tested would switch between #11 and #12.

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