State of Decay 2: 35 Advanced Tips & Tricks Part 2
135+ hours, 4 play-through tips, tricks, useful information, guide and explaining, insights about base, cars, weapons, crafting, gameplay etc.
Check the timestamps below for each point:
1. 2:05 - Bloaters headshot (35:06 see in action) (shoot in head not tummy)
2. 2:50 - Save the Bloodhearts (removing them removes plague zombies)
3. 4:23 - Stack Cure (without bloodplague you cannot get samples to create cure)
4. 4:55 - Stack Generators (buy then when you can, so you have when needed in quest)
5. 5:37 - Rifle ‘Z’ (scoped rifles has zoom option)
6. 6:20 - Rifle ‘2’ (some rifles has different fire modes)
7. 7:37 - Friendly boost (use radio to get friendly enclaves to get boosts)
8. 9:54 - Check effects (under base options click in effects to get all info)
9. 10:52 - 60 Morale (there is no actual point to go beyond 60)
10. 11:45 - Story restarts (of ignored too long legacy mission chain restarts from the beginning)
13:40 Zombie ambush break
11. 15:35 - Leader exile (only way to swap leaders if needed)
12. 16:25 - To the ground (14:50 can be seen in action) (fighting tactic to minimize dmg taken)
13. 18:33 - Explore rooms (you need to actually be and explore rooms in order to spot loot)
14. 20:48 - Equip heal (for miss-click it's the best option)
15. 22:08 - Mark base (to have 2 directions that always help)
16. 23:15 - Zombies on hood backwards (39:04 in action) (use physics to throw zombies off car)
17. 24:56 - Fireckrackers on humans ('call' zombies to distract humans)
18. 16:28 - Tactical doors (bashing on the ground all the zombies with doors)
19. 29:00 - Jump carefully, fixed ladders (damage from fall and ladders)
20. 31:12 - Check patch notes 4 (be up to date with changes done in game)
21. 32:00 - Offline multiplayer (change Options to have game pausing)
22. 32:44 - 40 zombie doors (car doors break down after 40 hits)
23. 33:22 - Talk quickly (after give in quest to still have trade option)
24. 34:45 - Remove attachments (when selling don't lose silencers)
25. 35:38 - Flip car (at the hood when car is upside down)
26. 36:34 - “Unstuck” or hit it (try all possible directions and check if car moves even by little if not - hit it with other car)
27. 38:31 - Survivors gain perks (if there are less than 4 traits, the by taking as companion when the tell a story new trait can be optioned)
28. 39:55 - Track outposts (in which order you took to know correctly which outpost to abandon when needed)
29. 42:31 - Pick them all (recruit everyone to see if new person is better replacement)
30. 45:16 - Door trap Feral (with small time frame Feral also can be bashed to the ground with doors)
31. 46:42 - Sheriff go home (so far very, very bad benefits from legacy card)
32. 48:28 - Metalworks 125 (build metalworks and with 125 parts craft bunch of weapons that can be used for rest of the game)
33. 51:04 - Autoshop swap (build once, craft few armor kits and replace with anything else)
34. 52:32 - Crafting weapons (best bladed weapon with highest durability)
35. 54:53 - Lichenology (awesome skill to have and had +2 meds with it)
58:30 - outtro
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