State of Decay 2 - (CR02) (Ep15) - (Challenge: Solo Survivor) - (Lethal) (No Commentary)
[State of Decay 2]
[Update = 35]
[Difficulty = Lethal Zone]
[Map = Drucker County]
[Boons = None]
I spend the first part running some missions and rotating out Survivor Enclaves. At the end I decide to just go ahead and blitz down most of the remaining hearts.
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Episode Notes:
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- Whelp after rotating through multiple new enclaves I've yet to get a labor bonus. With only a few hearts left I'll try one more episode to get a labor bonus via NPCs.
- Next episode I'll focus on prepping for the trader legacy mission and trying to get the Labor bonus again. Once prepped I'll kill the last hearts.
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Season Note:
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- UD-Labs has made this super easy in the new system to quickly build up basic survivors in your legacy pool. Once you've jumped in map and confirmed folks have the things you want, you can immediately log out and delete the community. When you do you'll be given an option add the survivors to your Legacy Pool before deleting it. I spent some time doing this to build up fresh survivors for this and my FC run.
- I burned through a few fresh survivors, doing a couple of practice runs, to check and plan things. This was done off camera as I never intended those runs to actually last.
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My Solo Run Rules:
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1) I will only play as my starting survivor during the run. If they die, then the run is over.
2) Before kicking them, I can use the rando starting survivors to help clean up the starting base, but nothing else. (No missions, stripping for gear, building, crafting, etc)
- While this does give a bit of a bonus early game, I am still limited by having limited labor to use. Also, since I am not using boons, a leveled survivor or a red talon, I wanted at least a little something.
3) I am allowed to eventually move to a 4-man base, but can only do so by recruiting a full community at once (Docs, Mechanics, Booze, Soldiers), then immediately kicking them after the move.
- Its, Recruit - Move - Kick and nothing else. No character switching, crafting, building, stripping of gear, survivor missions, etc.
- I wanted to keep this as an option to allow some variety in building late game.
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