State of Decay 2 - (CR03) (Ep04) - (Challenge: One Star 5th) - (Lethal) (No Commentary)
[State of Decay 2]
[Update = 35]
[Difficulty = Lethal Zone]
[Map = Trumbull Valley]
[Boons = None]
A little bit of everything in this one. Killing hearts, infestations, kicking some dead weight, getting new friends and taking a new base.
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Episode Notes:
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- We finish pushing into Spencers mill and taking one of the 4 man bases. This will likely be our home for a while as I build up resources and facilities for later pushes.
- The Black Heart continues to push out infesting hordes, but so far I think I am able to keep up with them. Hopefully I'll be able to deal with it at some point, but not at the moment. The gas burn on the AOE it has is too costly and I don't have the scent block or explosives yet.
- I'll try to deal with the last heart in town and then have a focus on looting/building afterwards.
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Season Note:
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- While this run won't push me to the extreme, the challenge comes from having to utilize survivors I'd generally pass up. Then take them and try to make them work into a successful community.
- The run will also allow me to highlight some of these oft ignored 5th skills and how they can be utilized in your runs to fill roles/niches...either full time or temporary.
- An example being, Tattoo's 5th skill having having a high chance of Hygiene Standards as a Hero Bonus, boosting your communities plague resistance. This is on top of providing basic medicine, arts and an influence bonus.
- As for the map selection it was really just variety. I've now played through all the maps at least once and I want to keep things a bit fresh. In this case picking maps so they're not being played back to back on the channel.
- Is something spicier is what you're looking for, I have a few more ideas coming that I need to do more prep/research on. So in the mean time I hope you can enjoy this run.
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Challenge Rules:
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1) I can only recruit survivors with one of the Quirk/One Star 5th skills.
2) Any survivor recruited as part of a group, without a 1-star, must be exiled ASAP.
3) Recruiting of survivors with no 5th skill is allowed, but ONLY if I already have a 1-Star skill book in my locker (Fishing, Lichenology, Sleep Psychology, etc) to train them in immediately.
4) No Red Talon agents. While only having 1-Star 5th skills, they're a bit too OP and outside the normal survivor pool.
5) No starting with Lichenology or Recycling quirk 5th skills. While I'll allow them later, they're decently common picks and I wanted to highlight a few others initially.
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