State of Decay 2 - (S6) (Ep06) - The Free - (Lethal) (No Commentary)
[State of Decay 2]
[Update = 35]
[Difficulty = Lethal Zone]
[Map = Random]
[Boons = None]
Cleaning up the mess from last episode and getting down to settling my communities needs,
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Episode Notes:
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- There is a bit focus on building up a surplus of parts this episode. Not only for the cell tower disruptor, but also for everything else that needs it.
- To manage my food needs I end up purging some members, but honestly I'll likely begin a recruitment drive for better ones soon.
- While the new base is far off from a lot of things, its basic benefits for a no boon community is nice. The only thing now will be satisfying my fuel needs....especially since the power generators no longer have a toggle on/off function.
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Season Note:
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- As an additional rule I plan on not using any DLC content and no Biochems. Any Biochems I find/get as mission rewards I'll sell or just leave in my stash.
- As I know folks enjoy the more basic runs, I hope this will be a decent change of pace for the new season. Going forward I'll likely mix seasons with a similar setup to this and full DLC use ones.
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