State of Decay 2 - (CR04) (Ep02) - (Challenge: No Base) - (Lethal) (No Commentary)

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Published on ● Video Link: https://www.youtube.com/watch?v=FumpfClzXRo



State of Decay 2
Game:
Duration: 1:36:00
329 views
4


[State of Decay 2]
[Update = 36.2]
[Difficulty = Lethal Zone]
[Map = Cascade Hills]
[Boons = Sheriff + Trader]

I learn a bit more this episode on how things will play out and get a good merchant spawn at the end.

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Episode Notes:
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- NOTE: I filmed this the day before Update 37 went live. I wanted to give a slight buffer after the Update since both u35 and u36 caused major issues. Hopefully this one won't, but we'll see when I try to record next Mondays episode. I'll let you know how it goes as usual.

- While its looking like I'll not have issues with influence, being able to sell a lot of the crafting materials like Chems/Ethanol, parts are going to be a problem. While I don't need them for crafting, there are multiple radio call ins and Outpost features I'll need them for. With no workshop I'll be reliant on loot and merchants to get them.

- On that note, it will also mean I have to take advantage of the full 90mins I have on plague disruptors to do missions, explore and kill hearts...as 180 parts/use is steep.

- Otherwise I think I'll be good as I've now been able to build up a small stockpile of med kits and began the Doctors Enclave mission chain. It will be SUPER important to complete their full chain as they'll be a steady source of med kits, as well as their additional Advice call in.

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Season Note:
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- I began researching this challenge before the recent QOL updates, specifically the one enabling depositing ruck sacks in outposts. While it would have been theoretically doable before, it would have resulted in a much slower progression. As is, it'll be easier, but still be a challenge for a multitude of reasons.

- Without a base, I'll be stuck in the starter Tent and the only facility I'll have throughout the playthrough is the Command Center. I'll upgrade this as I can, to unlock more outposts.

- Since I won't have any other facilities, this will mean: No crafting, No weapon repairs, No vehicle upgrades and No passive healing. As such I will be completely dependent on the supplies I can get via the Sheriff Boon, found in containers, Radio Call Ins, or purchased via NPC's.

- Theoretically I can do some limited crafting, if I used the generic mods from the Bounty Broker/DLC and place it in the Command Center's slot. However, we'll see what's available while I do this run. As is, it might not be worth the expense those offer

- This is why I chose the starting line up and boons I did. 2 Blood Plague survivors will help negate the Blood Plague threat, meaning I'll only need to worry about Trauma/Injuries. Both of those can be healed via stuff I can buy/call in. The Sheriff boon gets me some useful resources each day and the Trader Boon meant I could immediately purchase Items/Outposts.

- While I won't generally be be able to craft anything, this also means I'll be heavily dependent on looting, other enclaves and radio call ins to get what I need to progress.

- During my research I found that, without base Storage, you have a cap of 15 of each resource. Anything beyond that gets wasted, but it should still be more than enough for a small community that'll only have food needs. Once I get up to around 12 of each, making my survivors happy, I can then sell or break open any rucks I find. The exception being Materials, which I'll still need for upgrading the Outposts and Command Center.

- With these limitations I'll be looting, buying and fighting for every inch of ground. This is why I ended up choosing Cascade Hills, over my other option Providence Ridge. While PR has a better landmark, Cascade Hills has a better starting area distribution on outposts. As is, I can get what I need outside of plague territory and create a defensive wall around my tent.

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Challenge Rules:
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1) I cannot take over any of the maps bases.
- This leaves me with only the Starter Tent, its one facility (the Command Center) and Outposts.
- The Command Center can be upgraded, meaning I'll be able to get more outposts, but also a single mod slot. This slot can use either CC specific mods or generic ones.

2) Other than Rule 1, I am able to use anything at my disposal as #1 results in a plethora of limitations on its own.
- Thigs allowed and used will be any Call Ins and DLC content available to me.

3) Curveballs will be disabled for this first run of this challenge.
- Since this is my first attempt at a run like this, I wanted to learn the basics of how it goes...before adding Curveballs to the mix. Once I know how this run goes and its limitations, if I do this challenge again I'll add curveballs as an increased difficulty.




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Tags:
State of Decay
Undead Labs
Zombie
Survival
No Commentary
City Management
State of Decay 2
SOD2
SOD-2
Undead
Horror



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