State of Decay 2 - (S7) (Ep05) - Last Hope - (Lethal) (No Commentary)
[State of Decay 2]
[Update = 36.2]
[Difficulty = Lethal Zone]
[Map = Random]
[Boons = None]
Looting out the cleared areas and building back up my stockpiles. Additionally recruiting a new mechanic with an eye on our next base.
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Episode Notes:
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- Since we had to kill the hearts last time, I figured it'd be good to go out and loot the areas. This helps us build up the spent resources, but also means we can avoid that area for the most part now.
- After doing some scouting I'll likely prep the community to more, once we have some good cash and I am ready.
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Season Note:
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Run Rules:
- 3 rolls only per survivor slot on creation
- No OP DLC items (Red Talon survivors, Daybreak Facilities, Bio-chems, Edition Call-ins, etc)
- Bio-chems I get via world missions I'll use as trade items.
- Normal Red Talon/Network merchant items are ok, as they're both base game.
- As I know folks enjoy the more basic runs, I hope this will be a decent change of pace for the new season. Going forward I'll likely mix seasons with a similar setup to this and full DLC use ones.
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