State of Decay 2 - (S7) (Ep06) - Last Hope - (Lethal) (No Commentary)
[State of Decay 2]
[Update = 36.2]
[Difficulty = Lethal Zone]
[Map = Random]
[Boons = None]
Pushing out the plague heats near the new base and looting across the map for what I need.
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Episode Notes:
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- While they can get sloppy, I find that the right timing can break 2 levels of a heart with 1 boombox and a few energy drinks.
- With the plateau cleared I'll likely focus on looting to gather up supplies and upgrading my base further. I'll also look at gathering cash for future moves.
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Season Note:
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Run Rules:
- 3 rolls only per survivor slot on creation
- No OP DLC items (Red Talon survivors, Daybreak Facilities, Bio-chems, Edition Call-ins, etc)
- Bio-chems I get via world missions I'll use as trade items.
- Normal Red Talon/Network merchant items are ok, as they're both base game.
- As I know folks enjoy the more basic runs, I hope this will be a decent change of pace for the new season. Going forward I'll likely mix seasons with a similar setup to this and full DLC use ones.
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