Steam Input Experimental Test: Gyro Activation Timer
(I forgot to record Audio)
Ever since Steam added Flick Stick function, I've seeing some people question on how to reset Gyro Camera, but there isn't a way to do so natively on Steam Input (or in-game) unlike Splatoon or Gravity Rush's Camera Reset Button (which temporarily pause Gyro Sensor before Camera Resets).
My older solutions during the making of my first Gyro Controls video was to just Press and Hold the Right Stick Button, but it limits the use of Melee button, so I had to move it somewhere else.Eeventually, I settled with Double Click for Melee but Holding the Same Button for Gyro Pause.
Recently, after tinkering with Steam Link Touch Controls for a bit (while looking at developer's). I had a dumb idea: What if Melee & Pause Gyro share the same button, using Action Layer?
So, I did that and made a quick and dirty video demonstration as a test, using Halo Reach as a test.
Manual Gyro Pause 1 = Delayed Gyro Activation
Manual Gyro Pause 2 = Button Click + Hold Button to Pause Gyro
Manual Gyro Pause 3 = Delayed Gyro Activation + Button Click
you can increase or decreased the delay if you like, and if you don't need a Melee Button (or move it somewhere else), then you don't need to use the [Long Press] Button for Gyro Reset Button in this case.
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