Stellaris Clarke 1.1 Patch Quick Look - Features, UI Tweaks, AI Fixes, and the Prethoryn Scourge
The Stellaris 1.1 Patch named for Arthur C. Clarke is now in beta, so today we look at a few new quality of life changes as well as discuss some matters that still can be addressed. There are UI tweaks all around, some which are especially helpful for colonization. There are balance changes and some nerfs which are a little outside of the scope of this video. And best of all? It works with old saves. So you won't have ot restart your empire anew. Still, as this video shows, there are still plenty of things that still need to be fixed.
Biggest changes in my eyes:
1) AI improvements. Sector AI should not destroy unique/ultra powerful building or purge robot pops. AI opponents should actually fight back vs crisis forces.
2) Changes to corvettes and evasion. Hopefully ending corvette spam tactics.
3) UI changes for dipolmacy as well as colonization. Plus you can see what pop you put on a colony ship by clicking it.
There are a lot of good changes, but Stellaris still definitely needs some work -- not just polish, work -- before it lives up to the lofty standards and hype level it build up for itself. Paradox will deliver, given time, and the 1.1 Clarke patch is a good start. But that's just what it is: a start.
What is Stellaris: a grand strategy game with 4x elements set in Space developed by Paradox Development Studio and Paradox Interactive. Set for the stars with your newly minted FTL drive and explore a very crowded galaxy. The game truly starts to shine once borders are established and intrigue between space empires begins. Playing a lot more like Europa Universalis IV, you are tasked with managing your empire, maintaining the happiness of diverse populations over your may different planets, researching key technologies along the way, and not pissing off various fallen empires and succumbing to inevitable space disasters. Because the galaxy is dangerous. And not just because of friendship.
Stellaris Clarke 1.1 Patch Quick Look - Features, UI Tweaks, AI Fixes, and the Prothean Scourge
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I have been an avid lifelong gamer and enjoy sharing my experiences with viewers like you. I primarily focus on relatively even keeled Lets Plays of strategically oriented games, although if it's fun I'll give it a shot. You will also find other content on my channel regarding how gaming sometimes bleeds into my day job or real life. Thanks for watching and sticking around, and feel free to leave any feedback in the comments or via PM.
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