Stellaris Timelapse (Glavius & Enhanced AI): What was, will be [4K60FPS]
Song names, mods and how-to in the description below!
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Stellaris 2.02 (all dlcs)
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Song 1: Stellaris Leviathans OST - Dragon Breath
Song 2: Life on Mars - The London Symphony Orchestra
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Mods:
Glavius's Ultimate AI Megamod
Enhanced AI
Enhanced Galaxy - Dark Core 2.0
Expanded Empire Colors
Flags: Emblems & Backgrounds
Hyperlane Transparency
Thinner Borders
Multiple Crisis
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~80h video material (~60GB)
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How-To:
Stellaris: Start game, type in console: "observe" and "ticks_per_turn 20".
You can disable the UI with CTRL + F9.
Recording:
I'm using Open Broadcaster Studio, recording with 1 FPS.
My preferred output format is .flv - crashes occur occasionally, this way you don't lose everything
Creating the timelapse:
I'm using ffmpeg to convert .flv to .mp4 without reencoding.
The resulting .mp4 files can be imported in GoPro Studio, where you can create the timelapse.
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Other stuff I've come up with to improve the timelapses:
1. The date:
The in-game date is only accessible if you don't turn off the HUD.
With activated HUD, you'll have ship icons flying across the screen occasionally, also, the date has a background animation.
Thus, I've created a copy of my Stellaris/gfx/interface folder where I deleted files for:
- Animation behind date (topbar)
- Ship icons (icons)
Then, I've set up two sources in my OBS, one for the game, the other one is only showing the ingame date.
You can use OBS built-in filters to blend it in properly.
2. Crashes:
Since the game is mostly running / recording without monitoring, it occasionally happens that either Stellaris or OBS crash.
Thus, it's essential having more than the last 5 autosave files. Thus, I recommend creating a small script that backups' the save game folder.
3. (Mostly relevant for the next timelapse) The galaxy map has some 'clouds' spinning in the background. That rotation speed can be adjusted
in the Stellaris/common/defines/00_defines.txt (or equivalent file in the mod you're using)
4. Counteracting the slow-down over time:
I've created a spreadsheet containing information about the recording parts to approximate the seconds it took to simulate an in-game year.
https://docs.google.com/spreadsheets/d/1ft_Y7XfaDEV9LqMuVVV4SHIrbUMcL4Lq0vbwF7U0R4A/edit?usp=sharing
The resulting modifier has been applied in GoPro Studio.
Some of the parts in this timelapse have been sped up more if nothing is happening.
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2020-06-04 | Stellaris: AI Comparison Timelapse [4k] |
2020-04-02 | Stellaris: Federations 1500 Years Timelapse [4k] |
2018-12-09 | Stellaris: Megacorp - Timelapse (2.2) |
2018-04-27 | Stellaris:Apocalypse: The Reich and Fall [4k60FPS] |
2018-04-18 | Stellaris Timelapse (Glavius & Enhanced AI): What was, will be [4K60FPS] |
2018-03-15 | Stellaris:Apocalypse 3000 Years Timelapse [4k 60Fps] |
2018-03-06 | Stellaris:Apocalypse 1000+ Years Timelapse [4k 60FPS, 2.0.2 Beta] |
2016-07-23 | Stellaris Timelapse - 1000 Years |
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