Stellavanity - S.RULE Easy Rank 2 Lemulene TYPE-C VIER DUMMY (FLB B)
Note: there was a small desync in stage 1, i don't know why lemulene would suspiciously run over and get hit by the slow blue bullet in fram phase 2 fight, then after the fight end, the hit count reset itself to zero pretending like nothing happened. that's not supposed to happened, what the heck?
this run is slightly more smoother than the previous run ending with ELM ORDER fight. for this run, i NMNB the entirety of the routes i chose to go until reaching core unit where i would stubborn myself not dodging the incoming bullets in ring phases, but whatever it's only one hit.
2 attempts to this boss with the same character on normal, i broke a sweat and dropped normal mode and decided to revert back to easy mode to get that sweet sweet medal award to level up my certification. nothing here really but trying to find some medals for fun hehe.
for stage 7, i'm assuming i could get the hidden live extend again before reaching half of the stage in the descending area. i think in order to get the hidden extend, i probably have to kill all enemies from start of the stage, you can actually stack up to 7 lives in the main game if you plan your routes in an optimal way, it's really useful for the upcoming TLB i would say. it's doable but not quite often you'll get that kind of run where you have 7 lives in stock, though i'm not sure if the game requires you to NMNB half portion of the stage because i've attempted many times and don't know what condition was the game telling me to do. i still remember triggering the hidden live extend to spawn in by accident after killing the last plant guardian but during that blind playthrough, i did not know what the requirement is for to actually get that, it's quite tight, but i'll try again.
update 23/6/2024: okay i found out, if you're on rank 0, the game will spawn the hidden extend at stage 7 after killing the last plant guardian if you didn't met the requirement to qualified rank or you intentionally skipped rank and keep the rank low on 0, i think this was to help the player who are playing on a harder difficulties if they're going for runs like regular 1CCs or ELM ORDER (FLB A), so it's not some stricted threshold like NMNB stuff, alright then. all of that rambling from everything i've said on the previous panel is not what i initially thoughts. what i've said about having 7 lives in stock is false.
done with an analogue stick with occasional d-pad usage for tight situations.
Timestamps:
0:00 Replay
0:06 Stage 1
2:47 Stage 2
6:57 Stage 3
10:41 Stage 5
15:35 Stage 6
20:37 Stage 7
28:50 Core Unit
31:06 VIER DUMMY
Game: https://www.dlsite.com/home/work/=/product_id/RJ091855.html
(the game is only exclusive to DLsite, do not wait for a steam or itch.io releases)

